Uploaded November 2020 | Updated September 2026, 3 days ago
2:43 out of context
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
It isn't showcased in this video, but this fight can be a real pain in the neck. Putting aside the two mooks that she starts the fight with, Artemia herself has a very annoying pattern of randomly choosing between a physical attack that goes through Default, Defaulting to build BP, and unleashing Multi-Burst, a powerful multi-hit attack that is guaranteed to kill anyone with a low P.Def stat. Your best hope for ending the fight quickly is to just cross your fingers she doesn't use it enough for your choice of damage dealers to kill her as soon as possible.
2:43 out of context
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
It isn't showcased in this video, but this fight can be a real pain in the neck. Putting aside the two mooks that she starts the fight with, Artemia herself has a very annoying pattern of randomly choosing between a physical attack that goes through Default, Defaulting to build BP, and unleashing Multi-Burst, a powerful multi-hit attack that is guaranteed to kill anyone with a low P.Def stat. Your best hope for ending the fight quickly is to just cross your fingers she doesn't use it enough for your choice of damage dealers to kill her as soon as possible.










