Uploaded May 2020 | Updated September 2026, 2 weeks ago
The free Blender addon Batex for exporting FBX models has a new feature now: It is possible to export a mesh that has several materials assigned with one material only.
With this feature you can keep the materials assigned in Blender but still have just one material in your texturing application like Substance Painter and in your game engine like Unity or Unreal Engine 4. I show the workflow in this tutorial for Blender, Substance Painter and Unreal Engine (UE4)
Blender FBX export addon Batex:
github.com/jayanam/batex
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
The free Blender addon Batex for exporting FBX models has a new feature now: It is possible to export a mesh that has several materials assigned with one material only.
With this feature you can keep the materials assigned in Blender but still have just one material in your texturing application like Substance Painter and in your game engine like Unity or Unreal Engine 4. I show the workflow in this tutorial for Blender, Substance Painter and Unreal Engine (UE4)
Blender FBX export addon Batex:
github.com/jayanam/batex
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
![Blender 2.8 / 2.9 Hard Surface Modeling : JMesh Tools new Features
In this #Blender 2.9 alpha tutorial I show some new features of my free JMesh Tools addon, for example the new Gizmo with that you can move primitives around, that can be created in the Jmesh tools primitive mode.
The #hardsurface model is a bit more elaborated, I add materials, also with emission, and curves for cables / wires.
Table of contents:
[00:20] Blender project and materials like metal and emission
[00:45] Creating the base mesh
[01:45] Recalculate normals
[02:24] Start with #boolean operations and the primitive mode
[02:40] The mirror and gizmo features
[03:50] Snap an object to a face at the cursor
[05:15] Creating cutter for slice boolean operation
[09:20] More difference operations with gizmo and mirror for y axis
[12:00] Array modifier to slice multiple parts
[13:30] Creating parts for emissive shader
[15:15] Union calinder for cable connectors and cleaning up geometry
[17:00] Adding Curves for wires
The Jmesh tools addon can be downloaded here for free:
https://github.com/jayanam/jmesh-tools
See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Merch Store: https://teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com Blender 2.8 / 2.9 Hard Surface Modeling : JMesh Tools new Features](https://i.ytimg.com/vi/sDkkDgfE4EM/mqdefault.jpg)









