Uploaded April 2010 | Updated September 2026, 2 weeks ago
An explosion made using Blender 2.5. The fire was made with 100 divisions, with high resolution set at 2 divisions, noise type - FFT.
The shattering building was made using FractureMe script in the game engine.
It took many tries to get the fire to look right, but I reckon it looks fine now.
10.0 gb bake data for smoke and fire.
23 minutes to bake on i7-920 with 6GB RAM and 64 bit Blender 2.5 27770 build.
House got blown up by the bomb because there was bad people in it :P
Rate, comment and enjoy!!
An explosion made using Blender 2.5. The fire was made with 100 divisions, with high resolution set at 2 divisions, noise type - FFT.
The shattering building was made using FractureMe script in the game engine.
It took many tries to get the fire to look right, but I reckon it looks fine now.
10.0 gb bake data for smoke and fire.
23 minutes to bake on i7-920 with 6GB RAM and 64 bit Blender 2.5 27770 build.
House got blown up by the bomb because there was bad people in it :P
Rate, comment and enjoy!!




![Mantaflow, Rigid Bodies, Smoke! - Blender Physics
Heres a compilation of some tests Ive been doing for a while. The first three fluid shots were done using the Mantaflow branch.
Enjoy!
[Song]
Smooth Lovin Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/ Mantaflow, Rigid Bodies, Smoke! - Blender Physics](https://i.ytimg.com/vi/aYSbGLJwyg4/mqdefault.jpg)





