Uploaded February 2013 | Updated September 2026, 2 weeks ago
This tests destruction of an object with a smoke flow force field. This could be used for a realistic explosion of a building perhaps. Steps would be to simulate the explosion(smoke sim) then simulate the rigid body physics. Constraints are a necessity, as you can see the cube breaks up due to the sim, then also breaks up on impact with the floor, adding a ton of realism to the motion. Rayfire here we come!
This tests destruction of an object with a smoke flow force field. This could be used for a realistic explosion of a building perhaps. Steps would be to simulate the explosion(smoke sim) then simulate the rigid body physics. Constraints are a necessity, as you can see the cube breaks up due to the sim, then also breaks up on impact with the floor, adding a ton of realism to the motion. Rayfire here we come!

![Glass Dispersion Shader with Eevee in Blender!
This is a tutorial showing you how to create a dispersion shader which works in realtime in the new Eevee viewport in Blender, and also with the Cycles render engine.
[HDRI Link] https://hdrihaven.com
[Blender 2.80 builds] https://builder.blender.org/download/ Glass Dispersion Shader with Eevee in Blender!](https://i.ytimg.com/vi/fiFzfY6ZVnU/mqdefault.jpg)




![Amazing Smoke with Blender!
[SCENE FILES] https://gum.co/eImJ
[TUTORIAL] Coming soon! (just need to get around to it) Subscribe to stay notified
Highest resolution simulation Ive ever done, rendered at full HD.
[MUSIC]
Bossa Antigua Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/ Amazing Smoke with Blender!](https://i.ytimg.com/vi/ksPyfDGxMMM/mqdefault.jpg)



