Uploaded January 2012 | Updated September 2026, 2 weeks ago
Here is a tutorial due to high demand. It shows the basics of the Fluid Particles system in Blender to get you started.
I also go through some basic modelling, scene setup, compositing and rendering.
Don't forget to like, comment and subscribe if you haven't already. Doing so encourages me to put out more content.
Part 1 - How to fill up a cup
Part 2 - Having multiple fluid particles interact - Coming soon.
Here is a tutorial due to high demand. It shows the basics of the Fluid Particles system in Blender to get you started.
I also go through some basic modelling, scene setup, compositing and rendering.
Don't forget to like, comment and subscribe if you haven't already. Doing so encourages me to put out more content.
Part 1 - How to fill up a cup
Part 2 - Having multiple fluid particles interact - Coming soon.

![Mantaflow, Rigid Bodies, Smoke! - Blender Physics
Heres a compilation of some tests Ive been doing for a while. The first three fluid shots were done using the Mantaflow branch.
Enjoy!
[Song]
Smooth Lovin Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/ Mantaflow, Rigid Bodies, Smoke! - Blender Physics](https://i.ytimg.com/vi/aYSbGLJwyg4/mqdefault.jpg)






![Glass Dispersion Shader with Eevee in Blender!
This is a tutorial showing you how to create a dispersion shader which works in realtime in the new Eevee viewport in Blender, and also with the Cycles render engine.
[HDRI Link] https://hdrihaven.com
[Blender 2.80 builds] https://builder.blender.org/download/ Glass Dispersion Shader with Eevee in Blender!](https://i.ytimg.com/vi/fiFzfY6ZVnU/mqdefault.jpg)

