Uploaded August 2023 | Updated September 2026, 5 hours ago
This is a league starter leveling showcase.
*🛑INFORMATION HERE🛑*
*Leveling Setup*
01-11 - Explosive Trap + Chance to Poison + Swift Assembly
12-27 - Lightning Trap + Added Lightning Damage + Swift Assembly
28-38 - Pyroclast Mine (can use it after 38 too) + Swift Assembly or Minefield (available at 38) + Charged Mines (available at 31).
Before Charged Mines I was using Added Lightning Damage as a Support for Pyroclast Mines. Trap and Mine Damage Support is good if you find a 4-Link.
38 onwards - Blazing Salvo Mines + Minefield + Charged Mines + High-Impact Mine or keep on using Pyroclast Mines if you can't find B-B-B-B.
Pyroclast is pretty good too if you are able to stack many mines especially with the Demolitions Expert node
*Important Crafting Bench Recipes*
Lowest tier Spell damage craft = 4 Alterations (Ancient pyramid).
Added spell damage = 4 Transmutation Orbs (Piety tower (Lightning damage), Room next to Dialla in Act 3 for Added Fire, Crystal Veins for Added Cold). Upgrading your wand/sceptre is important. (You can do essences and use them on sceptres or wands that you can equip, pick up every rare wand, sceptre etc.).
*Aura Setup*
Act 2 Summon Skitterbots + Herald of Thunder
Once you have allocated Charisma switch to Skitterbots + Anger or replace Anger with Grace if you prefer to have more defence. Note that early on the flat added damage from Anger will give you about 40% MORE Damage. With enough Energy Shield, 3-Link red sockets and Eldritch Battery you can use a Blessing setup for Anger.
*Ascendancy Points*
First Explosives Expert, then Demolitions Expert, afterwards Born in the Shadows.
*What to pick up*
We will need many Wisdom scrolls in Act 1 (2 for Heavy Belt, 6 for Sapphire Rings if you dont find Iron/Sapphire rings, as well as some to buy gems, gear from the vendor).
Also pick up Magic/Rares that you do not need early on (Act 1-3). You will get 2 Shards from unidentified Magic items , 5 Shards from unidentified Rare items.
We will need them for Resistance crafts 16%-20% (1 Transmutation Orb) in Act 2 before entering Vaal Ruins (optional, only if you care about defence).
4 Transmutation Orbs are required for the lowest tier of Added Spell damage.
Getting through the campaign without these crafts will be much tougher unless you get lucky with identifying gear.
*Path of Building*
pobb.in/PToNotCi3DZI
Level 67
I think there was one Death in total. An Act 10 run can definitely done be deathless consistently if you play safer and overlevel. For SSFHC I recommend doing Kitava at 70.
Blazing Salvo Mines will stop progressing map tiers in high yellow maps where you will need to farm gear in order to do red maps comfortably (I recommend farming Essences and doing Expedition).
0:00 - Intro
21:22 - Switch to Lightning Trap (Level 12)
23:41 - Act 1 Ending, Merveil
31:34 - Herald of Thunder & Summon Skitterbots Setup
45:55 - Act 2 Ending, Vaal Oversoul
1:09:15 - Shield Charge (from Library Quest)
1:14:05 - Switch to Pyroclast Mines (from Gravicius Quest)
1:19:13 - Act 3 Ending, Dominus Encounter
1:33:51 - Izaro (Normal)
1:49:01 - Act 4 Ending, Malachai
2:16:21 - Act 5 Ending, Kitava
2:40:25 - Act 6 Ending, Brine King
3:05:00 - Act 7 Ending, Arakaali
3:18:44 - Switch to Blazing Salvo Mines (Can be done earlier or you can also stick to Pyroclast Mines)
3:32:20 - Izaro (Cruel)
3:43:41 - Act 8 Ending, Solaris & Lunaris
4:20:45 - Act 9 Ending, The Depraved Trinity
4:46:51 - Izaro (Merciless)
4:57:22 - Act 10 Ending, Kitava
This is a league starter leveling showcase.
*🛑INFORMATION HERE🛑*
*Leveling Setup*
01-11 - Explosive Trap + Chance to Poison + Swift Assembly
12-27 - Lightning Trap + Added Lightning Damage + Swift Assembly
28-38 - Pyroclast Mine (can use it after 38 too) + Swift Assembly or Minefield (available at 38) + Charged Mines (available at 31).
Before Charged Mines I was using Added Lightning Damage as a Support for Pyroclast Mines. Trap and Mine Damage Support is good if you find a 4-Link.
38 onwards - Blazing Salvo Mines + Minefield + Charged Mines + High-Impact Mine or keep on using Pyroclast Mines if you can't find B-B-B-B.
Pyroclast is pretty good too if you are able to stack many mines especially with the Demolitions Expert node
*Important Crafting Bench Recipes*
Lowest tier Spell damage craft = 4 Alterations (Ancient pyramid).
Added spell damage = 4 Transmutation Orbs (Piety tower (Lightning damage), Room next to Dialla in Act 3 for Added Fire, Crystal Veins for Added Cold). Upgrading your wand/sceptre is important. (You can do essences and use them on sceptres or wands that you can equip, pick up every rare wand, sceptre etc.).
*Aura Setup*
Act 2 Summon Skitterbots + Herald of Thunder
Once you have allocated Charisma switch to Skitterbots + Anger or replace Anger with Grace if you prefer to have more defence. Note that early on the flat added damage from Anger will give you about 40% MORE Damage. With enough Energy Shield, 3-Link red sockets and Eldritch Battery you can use a Blessing setup for Anger.
*Ascendancy Points*
First Explosives Expert, then Demolitions Expert, afterwards Born in the Shadows.
*What to pick up*
We will need many Wisdom scrolls in Act 1 (2 for Heavy Belt, 6 for Sapphire Rings if you dont find Iron/Sapphire rings, as well as some to buy gems, gear from the vendor).
Also pick up Magic/Rares that you do not need early on (Act 1-3). You will get 2 Shards from unidentified Magic items , 5 Shards from unidentified Rare items.
We will need them for Resistance crafts 16%-20% (1 Transmutation Orb) in Act 2 before entering Vaal Ruins (optional, only if you care about defence).
4 Transmutation Orbs are required for the lowest tier of Added Spell damage.
Getting through the campaign without these crafts will be much tougher unless you get lucky with identifying gear.
*Path of Building*
pobb.in/PToNotCi3DZI
Level 67
I think there was one Death in total. An Act 10 run can definitely done be deathless consistently if you play safer and overlevel. For SSFHC I recommend doing Kitava at 70.
Blazing Salvo Mines will stop progressing map tiers in high yellow maps where you will need to farm gear in order to do red maps comfortably (I recommend farming Essences and doing Expedition).
0:00 - Intro
21:22 - Switch to Lightning Trap (Level 12)
23:41 - Act 1 Ending, Merveil
31:34 - Herald of Thunder & Summon Skitterbots Setup
45:55 - Act 2 Ending, Vaal Oversoul
1:09:15 - Shield Charge (from Library Quest)
1:14:05 - Switch to Pyroclast Mines (from Gravicius Quest)
1:19:13 - Act 3 Ending, Dominus Encounter
1:33:51 - Izaro (Normal)
1:49:01 - Act 4 Ending, Malachai
2:16:21 - Act 5 Ending, Kitava
2:40:25 - Act 6 Ending, Brine King
3:05:00 - Act 7 Ending, Arakaali
3:18:44 - Switch to Blazing Salvo Mines (Can be done earlier or you can also stick to Pyroclast Mines)
3:32:20 - Izaro (Cruel)
3:43:41 - Act 8 Ending, Solaris & Lunaris
4:20:45 - Act 9 Ending, The Depraved Trinity
4:46:51 - Izaro (Merciless)
4:57:22 - Act 10 Ending, Kitava



![Gas Arrow Ranger Acts 1-3 | Leveling Walkthrough [Patch 0.1]
Path of Exile 2: Gas Arrow Deadeye Leveling Build Guide
*Support Gems*
Gas Arrow - Scattershot - Concentrated Effect - Primal Armaments (Tier 2) or Fire Infusion
Barrage - Premeditation
Flame Wall - Arcane Tempo - Fortress
Shield Charge - Unbreakable - Martial Tempo
Before Gas Arrow Setup
Lightning Arrow - Martial Tempo - Lightning Infusion
Lightning Rod - Concentrated Effect - Scattershot
Orb of Storm - Chain
Shield Charge - Unbreakable
Wind Dancer - Clarity - Herbalism/Precision
*Gear Progression*
New bow bases are available at Level 5, 11, 16, 22, 28 and 39. Vendor checks for decent bows (%inc Physical Damage, flat Fire, flat Physical) are essential. Other good modifiers are additional Levels to Projectile Skills, %inc. Attack Speed as well as Flat Fire Damage. At 28 you can get the Dualstring Bow from the vendor. I would use my currency (Iron or Desert Rune, Blacksmith Whetstone and Artificers Orb) to craft a decent Dualstring Bow. The next tier would be 39 where you should try your luck if your previous crafting attempts didnt yield a good bow. For defence in the campaign you want to look for pure evasion bases. Use your armourers scraps on your chest. With a 400 evasion rating chest, over 8 points invested into evasion and wind dancer you should be at ~80% evade chance in the Act 3.
*Passive Tree*
https://imgur.com/a/rqnFXLT
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types, but I would prioritise getting high Lightning Resistance. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
Streaming some runs on
twitch.tv/tuadh
0:00 - Intro
1:05:46 - Act 1 Boss (again)
2:18:47 - Ascendancy Boss
2:52:34 - Act 2 Boss
4:29:21 - Act 3 Boss Gas Arrow Ranger Acts 1-3 | Leveling Walkthrough [Patch 0.1]](https://i.ytimg.com/vi/FUjY7JJimjo/mqdefault.jpg)



![Static Strike Exarch & Eater Leaguestart Leveling Run
Build Link
https://poe.ninja/poe1/pob/91ca0
Act 1 Regex (Searchfilter)
r-r-r|g-[gr]-r|r-[gr]-g|g-r-g|r-g-r|Runn|rint
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
02:15:35 - Static Strike Switch
04:08:07 - Maps
04:59:22 - Red Maps
05:57:38 - Eater
06:01:36 - Exarch Static Strike Exarch & Eater Leaguestart Leveling Run](https://i.ytimg.com/vi/GdKhsQ9l5gk/mqdefault.jpg)

![Ice Strike Monk Acts 1-3 | Leaguestart Run [Patch 0.1]
*Gems*
Glacial Cascade (before Ice Strike) - Martial Tempo - Concentrated Effect.
Ice Strike - Cold Infusion - Martial Tempo - Primal Armaments (Tier 2)
Tempest Bell Nr.1 - Overabundance - Concentrated Effect
Tempest Bell Nr.2 - Rage - Magnified Effect
Hypothermia - Heightened Curse
Charged Staff - Persistence - Lightning Penetration
Frost Bomb
Shield Charge - Unbreakable
Wind Dancer
Combat Frenzy (required with Resonance Keystone to automate Power Charges generation for Charged Staff)
*Passive Tree*
https://imgur.com/a/cP44MKv
*Gear Progression*
You want to check the vendor for quarterstaffs with Increased Physical Damage and/or Adds to Physical/Lightning/Cold/Fire Damage. You can salvage weapons with quality to get Blacksmith Whetstones which can be used to improve the quality of your weapon.
Use your Transmutation Orbs on quarterstaffs that you find off the ground or look for decent Staffs at the vendor if you do not have a decent quarterstaff. You can socket Fire/Lightning Damage if you do not otherwise have any Fire/Lightning damage sources. That will allow you to inflict a Fire/Lightning Ailment onto the Tempest Bell which will convert some of its Physical Damage to Fire/Lightning Damage and also gain more Elemental Damage. You could also socket a increased Physical Damage rune if your quarterstaff has a very high base Physical Damage. You can also get flat damage on rings and gloves.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
0:00 - Intro
1:03:00 - Act 1 Boss
2:01:00 - Ascendancy Boss
2:42:10 - Act 2 Boss
4:11:45 - Act 3 Boss
https://www.twitch.tv/tuadh Ice Strike Monk Acts 1-3 | Leaguestart Run [Patch 0.1]](https://i.ytimg.com/vi/GnvB1-QJY5A/mqdefault.jpg)
