Uploaded March 2025 | Updated September 2026, 12 hours ago
*Gems*
Glacial Cascade (before Ice Strike) - Martial Tempo - Concentrated Effect.
Ice Strike - Cold Infusion - Martial Tempo - Primal Armaments (Tier 2)
Tempest Bell Nr.1 - Overabundance - Concentrated Effect
Tempest Bell Nr.2 - Rage - Magnified Effect
Hypothermia - Heightened Curse
Charged Staff - Persistence - Lightning Penetration
Frost Bomb
Shield Charge - Unbreakable
Wind Dancer
Combat Frenzy (required with Resonance Keystone to "automate" Power Charges generation for Charged Staff)
*Passive Tree*
imgur.com/a/cP44MKv
*Gear Progression*
You want to check the vendor for quarterstaffs with "Increased Physical Damage" and/or "Adds to Physical/Lightning/Cold/Fire Damage". You can salvage weapons with quality to get Blacksmith Whetstones which can be used to improve the quality of your weapon.
Use your Transmutation Orbs on quarterstaffs that you find off the ground or look for decent Staffs at the vendor if you do not have a decent quarterstaff. You can socket Fire/Lightning Damage if you do not otherwise have any Fire/Lightning damage sources. That will allow you to inflict a Fire/Lightning Ailment onto the Tempest Bell which will convert some of its Physical Damage to Fire/Lightning Damage and also gain more Elemental Damage. You could also socket a "increased Physical Damage" rune if your quarterstaff has a very high base Physical Damage. You can also get flat damage on rings and gloves.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the "Elemental Offering" (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
0:00 - Intro
1:03:00 - Act 1 Boss
2:01:00 - Ascendancy Boss
2:42:10 - Act 2 Boss
4:11:45 - Act 3 Boss
twitch.tv/tuadh
*Gems*
Glacial Cascade (before Ice Strike) - Martial Tempo - Concentrated Effect.
Ice Strike - Cold Infusion - Martial Tempo - Primal Armaments (Tier 2)
Tempest Bell Nr.1 - Overabundance - Concentrated Effect
Tempest Bell Nr.2 - Rage - Magnified Effect
Hypothermia - Heightened Curse
Charged Staff - Persistence - Lightning Penetration
Frost Bomb
Shield Charge - Unbreakable
Wind Dancer
Combat Frenzy (required with Resonance Keystone to "automate" Power Charges generation for Charged Staff)
*Passive Tree*
imgur.com/a/cP44MKv
*Gear Progression*
You want to check the vendor for quarterstaffs with "Increased Physical Damage" and/or "Adds to Physical/Lightning/Cold/Fire Damage". You can salvage weapons with quality to get Blacksmith Whetstones which can be used to improve the quality of your weapon.
Use your Transmutation Orbs on quarterstaffs that you find off the ground or look for decent Staffs at the vendor if you do not have a decent quarterstaff. You can socket Fire/Lightning Damage if you do not otherwise have any Fire/Lightning damage sources. That will allow you to inflict a Fire/Lightning Ailment onto the Tempest Bell which will convert some of its Physical Damage to Fire/Lightning Damage and also gain more Elemental Damage. You could also socket a "increased Physical Damage" rune if your quarterstaff has a very high base Physical Damage. You can also get flat damage on rings and gloves.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the "Elemental Offering" (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
0:00 - Intro
1:03:00 - Act 1 Boss
2:01:00 - Ascendancy Boss
2:42:10 - Act 2 Boss
4:11:45 - Act 3 Boss
twitch.tv/tuadh




![Lvl 1 to Tier 15 | Ice Strike Monk Leaguestart Leveling [Patch 0.2]
Run was done in 0.2
Path of Building
https://pobb.in/pbvlB0YmxKji
Normally, I would go for Lead Through Grace as the second Ascendancy Notable but as I had a lot of Spirit on my gear so I went for Unbound Avatar instead.
*Act 1 Gems*
Glacial Cascade (before Ice Strike) - Rapid Attacks - Cold Attunement
Ice Strike - Rapid Attacks - Cold Attunement
Tempest Bell - Rage - Execute
Frost Bomb (for Exposure)
Herald of Ice
Regex
t speed|adds|d phys|m life
Change in 0.3 to Glacial Cascade:
Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
https://www.twitch.tv/tuadh
00:00 - Intro
7:51:28 - Mapping Starts
11:44:50 - T15 Map
11:49:35 - T15 Map Boss Lvl 1 to Tier 15 | Ice Strike Monk Leaguestart Leveling [Patch 0.2]](https://i.ytimg.com/vi/IPFhn4EFlzc/mqdefault.jpg)

![Earthshatter Scion Exarch & Eater Leaguestart Run
Path of Building
https://pobb.in/12co7yCTyITk
*Act 1 Regex
r-r-r|g-[gr]-r|r-[gr]-g|g-r-g|r-g-r|Runn|rint
*Act 1 Gems*
Spectral Throw - Volley - Momentum
Leap Slam - Faster Attacks - Momentum
Sunder - Chance to Bleed - Ruthless/Momentum
Frostblink
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00 - Intro
04:22:03 - Earthshatter & Mapping Starts
06:10:47 - Mostly Red Maps
07:56:39 - Eater
08:01:00 - Exarch Earthshatter Scion Exarch & Eater Leaguestart Run](https://i.ytimg.com/vi/J_KfiBV0Cdg/mqdefault.jpg)


![Lvl 1 to Tier 15 | Lightning Spear Leaguestart Leveling [Patch 0.3]
Path of Building
https://pobb.in/HhU1zW6XeMXD
Act 1 Regex
d (co|f|l).+da|nt speed
*Act 1 Gems*
Before Level 6
Lightning Arrow - Rapid Attacks - Lightning Attunement
Lightning Rod
Contagion
At Level 6
Stormcaller Arrow - Rapid Attacks - Multishot (Clear)/Lightning Attunement (Single Target)
Frost Bomb (drop after Level 20 Zone)
Herald of Thunder - Elemental Armaments - Lightning Attunement
At Level 14 or higher and when you have a decent Spear
Lightning Spear - Elemental Armaments - Lightning Attunement
Storm Lance - Elemental Armaments - Lightning Attunement
Explosive Spear - Rapid Attacks
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00 - Intro
01:01:52 - Lightning Spear & Storm Lance
07:16:20 - Mapping Starts
10:06:24 - T15 Map
10:10:26 - T15 Map Boss & Gear Lvl 1 to Tier 15 | Lightning Spear Leaguestart Leveling [Patch 0.3]](https://i.ytimg.com/vi/KphZjyYadHE/mqdefault.jpg)
![Lightning Strike Exarch & Eater Leaguestart Leveling
Path of Building
https://pobb.in/1wCj7yohszBn
*Act 1 Regex*
g-g-r|g-[gr]-g|r-g-g|g-r|r-g|Runn|rint
*Act 1 Gems*
Spectral Throw - Volley - Momentum/Chance to Bleed
Leap Slam - Faster Attacks - Momentum
Sniper Mark
Frostblink
For Spectral Throw in Act 2 up to Lightning Strike you can use Vicious Projectiles, Cruelty or Added Fire Damage (if Physical Damage Weapon)
If you got a lot of Elemental Damage on your Two-Hander, Rings you can go Lightning Strike without Pierce or play Spectral Throw with Elemental Damage with Attacks Support - Trinity - Volley/LMP
https://www.twitch.tv/tuadh
00:00 - Intro
02:03:21- Swap to Lightning Strike
04:24:24 - Mapping Starts
06:47:56 - Mostly Red Maps
08:06:24 - Eater
08:12:29 - Exarch Lightning Strike Exarch & Eater Leaguestart Leveling](https://i.ytimg.com/vi/L20Ka6yPwUM/mqdefault.jpg)