Uploaded March 2025 | Updated September 2026, 6 hours ago
Patch 0.1
Build is nerfed in Patch 0.2
Shattering Concoction - Scattershot - Primal Armaments - Martial Tempo - Cold Infusion
Hypothermia - Heightened Curse - Persistence
Stormcaller - Lasting Shock - Conduction - Concentrated Effect
Ghost Dance - Fast Forward
Wind Dancer
Alchemist Boon - Precision
Before Shattering Concoction Gems
Stormcaller Arrow - Martial Tempo - Concentrated Effect - Primal Armaments
Before you have a Dualstring I would switch to Scattershot for clear and Concentrated Effect for single target.
Barrage - Premeditation
Freezing Salvo - Hourglass - Magnified Effect
Herald of Thunder - Lightning Infusion - Longshot
Wind Dancer
Shattering Concoction Switch and Sustain
Save up gold for the passive points respec and switch to Shattering Concoction at level 62.
Mana Charges gained per second on the mana flask is necessary. It's possible to get up to 0.25 charges per second on the mana flask. Ideally, a fine belt (requires Level 62) is what you have which will give 0.17 charges. If you can't find a Fine Belt I would use a Wide Belt and you might have to spec into "Flask Charges Gained" nodes. Alchemist Boon is obtainable with a Level 14 or higher Spirit Gem. The "50% more Flask Charges Gained" Ascendancy notable is also needed.
At level 65 you get an additional support gem socket. Shattering Concoction gem level will also increase with your character level. +Projectile skills can also rolls on amulets but it's unlikely that this will happen in the campaign or early mapping. However, it's worth checking the vendor for this mod since you want to check the mana flasks anyways for "0.2 charges gained per second" mod.
This interaction was removed:
-To increase your damage you want +Projectile Skills on your Bow (+4 at item level 55 or higher, +3 at ilvl 36 or higher) and Quiver (+2, at item level 41 or higher). Ideally, you pick up bow bases, quivers and identify them for a chance of this mod. With a +2 quiver you allocate Master Fletching so you get +3 in total from your quiver. Widowhail would be great of course but in a leaguestart scenario you will probably only have a +Projectile Skills on your bow.-
twitch.tv/tuadh
---
0:00 - Intro
7:50:00 - Switch to Shattering Concoction
7:54:50 - Cruel Doryani & Mapping Begins
11:02:10 - Tier 15 Waystone & Boss
11:08:37 - Tier 15 Boss & Gear Overview
---
Patch 0.1
Build is nerfed in Patch 0.2
Shattering Concoction - Scattershot - Primal Armaments - Martial Tempo - Cold Infusion
Hypothermia - Heightened Curse - Persistence
Stormcaller - Lasting Shock - Conduction - Concentrated Effect
Ghost Dance - Fast Forward
Wind Dancer
Alchemist Boon - Precision
Before Shattering Concoction Gems
Stormcaller Arrow - Martial Tempo - Concentrated Effect - Primal Armaments
Before you have a Dualstring I would switch to Scattershot for clear and Concentrated Effect for single target.
Barrage - Premeditation
Freezing Salvo - Hourglass - Magnified Effect
Herald of Thunder - Lightning Infusion - Longshot
Wind Dancer
Shattering Concoction Switch and Sustain
Save up gold for the passive points respec and switch to Shattering Concoction at level 62.
Mana Charges gained per second on the mana flask is necessary. It's possible to get up to 0.25 charges per second on the mana flask. Ideally, a fine belt (requires Level 62) is what you have which will give 0.17 charges. If you can't find a Fine Belt I would use a Wide Belt and you might have to spec into "Flask Charges Gained" nodes. Alchemist Boon is obtainable with a Level 14 or higher Spirit Gem. The "50% more Flask Charges Gained" Ascendancy notable is also needed.
At level 65 you get an additional support gem socket. Shattering Concoction gem level will also increase with your character level. +Projectile skills can also rolls on amulets but it's unlikely that this will happen in the campaign or early mapping. However, it's worth checking the vendor for this mod since you want to check the mana flasks anyways for "0.2 charges gained per second" mod.
This interaction was removed:
-To increase your damage you want +Projectile Skills on your Bow (+4 at item level 55 or higher, +3 at ilvl 36 or higher) and Quiver (+2, at item level 41 or higher). Ideally, you pick up bow bases, quivers and identify them for a chance of this mod. With a +2 quiver you allocate Master Fletching so you get +3 in total from your quiver. Widowhail would be great of course but in a leaguestart scenario you will probably only have a +Projectile Skills on your bow.-
twitch.tv/tuadh
---
0:00 - Intro
7:50:00 - Switch to Shattering Concoction
7:54:50 - Cruel Doryani & Mapping Begins
11:02:10 - Tier 15 Waystone & Boss
11:08:37 - Tier 15 Boss & Gear Overview
---


![Static Strike Exarch & Eater Leaguestart Leveling Run
Build Link
https://poe.ninja/poe1/pob/91ca0
Act 1 Regex (Searchfilter)
r-r-r|g-[gr]-r|r-[gr]-g|g-r-g|r-g-r|Runn|rint
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
02:15:35 - Static Strike Switch
04:08:07 - Maps
04:59:22 - Red Maps
05:57:38 - Eater
06:01:36 - Exarch Static Strike Exarch & Eater Leaguestart Leveling Run](https://i.ytimg.com/vi/GdKhsQ9l5gk/mqdefault.jpg)

![Ice Strike Monk Acts 1-3 | Leaguestart Run [Patch 0.1]
*Gems*
Glacial Cascade (before Ice Strike) - Martial Tempo - Concentrated Effect.
Ice Strike - Cold Infusion - Martial Tempo - Primal Armaments (Tier 2)
Tempest Bell Nr.1 - Overabundance - Concentrated Effect
Tempest Bell Nr.2 - Rage - Magnified Effect
Hypothermia - Heightened Curse
Charged Staff - Persistence - Lightning Penetration
Frost Bomb
Shield Charge - Unbreakable
Wind Dancer
Combat Frenzy (required with Resonance Keystone to automate Power Charges generation for Charged Staff)
*Passive Tree*
https://imgur.com/a/cP44MKv
*Gear Progression*
You want to check the vendor for quarterstaffs with Increased Physical Damage and/or Adds to Physical/Lightning/Cold/Fire Damage. You can salvage weapons with quality to get Blacksmith Whetstones which can be used to improve the quality of your weapon.
Use your Transmutation Orbs on quarterstaffs that you find off the ground or look for decent Staffs at the vendor if you do not have a decent quarterstaff. You can socket Fire/Lightning Damage if you do not otherwise have any Fire/Lightning damage sources. That will allow you to inflict a Fire/Lightning Ailment onto the Tempest Bell which will convert some of its Physical Damage to Fire/Lightning Damage and also gain more Elemental Damage. You could also socket a increased Physical Damage rune if your quarterstaff has a very high base Physical Damage. You can also get flat damage on rings and gloves.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
0:00 - Intro
1:03:00 - Act 1 Boss
2:01:00 - Ascendancy Boss
2:42:10 - Act 2 Boss
4:11:45 - Act 3 Boss
https://www.twitch.tv/tuadh Ice Strike Monk Acts 1-3 | Leaguestart Run [Patch 0.1]](https://i.ytimg.com/vi/GnvB1-QJY5A/mqdefault.jpg)




![Lvl 1 to Tier 15 | Ice Strike Monk Leaguestart Leveling [Patch 0.2]
Run was done in 0.2
Path of Building
https://pobb.in/pbvlB0YmxKji
Normally, I would go for Lead Through Grace as the second Ascendancy Notable but as I had a lot of Spirit on my gear so I went for Unbound Avatar instead.
*Act 1 Gems*
Glacial Cascade (before Ice Strike) - Rapid Attacks - Cold Attunement
Ice Strike - Rapid Attacks - Cold Attunement
Tempest Bell - Rage - Execute
Frost Bomb (for Exposure)
Herald of Ice
Regex
t speed|adds|d phys|m life
Change in 0.3 to Glacial Cascade:
Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
https://www.twitch.tv/tuadh
00:00 - Intro
7:51:28 - Mapping Starts
11:44:50 - T15 Map
11:49:35 - T15 Map Boss Lvl 1 to Tier 15 | Ice Strike Monk Leaguestart Leveling [Patch 0.2]](https://i.ytimg.com/vi/IPFhn4EFlzc/mqdefault.jpg)
