@IntroStoryGlitch
  @IntroStoryGlitch
Intro Story Glitch | Blast-o-Matic Timer in Main Menu and Kong Battle @IntroStoryGlitch | Uploaded August 2014 | Updated October 2024, 4 hours ago.
1. Start a timer upon pressing A to load Intro Story and activate Intro Story Glitch
2. Enter a file that already has keys 3 and 8, Tiny, Monkeyport, the upper bananaport in Helm, and all moves required to beat K. Rool
3. Tag Tiny, quickly enter Helm lobby
4. Bring your health down to 1, stand close to Helm loading zone, orange suicide into loading zone after 1:26
5. Enter a barrel before 2:36 (alternatively, tag Diddy and enter the battle arena)
6. Get the 2:36 fadeout
7. Beat K. Rool
8. Activate Intro Story Glitch
9. View a file you don't need (it has to be a file that hasn't shut down the Blast-o-Matic yet)
10. Get an Intro Story fadeout in Rambi/Enguarde Arena or a boss fight
11. Start a multiplayer battle

Short version:
1. In a file that has keys 3 and 8, warp out of a Helm barrel or the Helm battle arena using ISG
2. Beat K. Rool
3. Do Funky Weapons Glitch on a file that hasn't shut down the Blast-o-Matic

Similarly to Cranky, Snide, Funky, Candy etc., the main menu map allows the flashback destination value to take effect. This means as long as you're on the main menu, the game will think you are in Hideout Helm. However, since the Blast-o-Matic timer only works in Adventure mode, you have to get kicked out of Kong Battle to trigger Adventure mode. The timer will not show up if you are in a file that has already shut down the Blast-o-Matic, so you should view an empty file before going into Kong Battle.

The following actions will remove the timer:
- viewing a file that has already shut down the Blast-o-Matic (the second Helm music track will start playing)
- entering any file
- starting any DK Theatre cutscene
- going to DK Bonus or Bosses
- exiting or finishing a multiplayer battle

If you run out of time in Kong Battle, the character player 1 was using will be warped into the tree house cutscene (or you will see the game over cutscene if ISG is not active anymore). You can't move, though, and pressing A or Start or waiting for the Game Over cutscene to end takes you to the Nintendo & Rare cutscene.

If you run out of time on the main menu, you will be DK afterwards since the main menu map always forces a switch to DK.

Usually you can still do a flashback warp after glitching around on the menu. However, running out of (Helm) time or going too far out of bounds during a boss fight will deactivate it.
Blast-o-Matic Timer in Main Menu and Kong BattleMain Menu - DK Bonus / Bosses ModeDK Theatre InterruptTroff n Scoff SoftlockAngry Aztec Beetle Race SkipStart K. Rool Fight with Round 2End Sequence InterruptFile Modifications in DK TVDK Portal Oddities

Blast-o-Matic Timer in Main Menu and Kong Battle @IntroStoryGlitch

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