@IntroStoryGlitch
  @IntroStoryGlitch
Intro Story Glitch | Troff 'n' Scoff Softlock @IntroStoryGlitch | Uploaded June 2014 | Updated October 2024, 4 hours ago.
When you create a file via banana duplication (youtube.com/watch?v=f_g2dcBUVH0), anything in the file that isn't stored as a number is set to 0. For instance, the cutscene that plays the first time you enter their room has a flag assigned to in. Because that flag is 0, the game will assume you haven't seen the cutscene yet. On the other hand, bananas given to Troff 'n' Scoff are stored as numbers, so if you "duplicate" a file in which you have opened a boss door, the boss door will still be open and Troff 'n' Scoff will be gone from that level. With Troff 'n' Scoff gone, there is nothing to trigger their text, so the game will softlock.

(In the Japanese version, the text will appear and the cutscene will end as usual.)

To fix this, activate Intro Story Glitch, enter your file, and enter the Troff 'n' Scoff portal after the first Intro Story scene (55 seconds) ends. This is why I waited a few seconds before I went into the portal. The portal cutscene will trigger an Intro Story fadeout, which is immediately cancelled by the DK fadeout, so cutscene 0 will play in the Troff 'n' Scoff room. Wait until the screen fades out again (which autosaves the file) and then reset the game or wait until Intro Story ends. Once this is done, you can enter Troff 'n' Scoff without causing a softlock.

dk64.wikia.com/wiki/Intro_Story_Glitch#Fadeout_Cancel

Alternatively, if there is a boss door you haven't opened yet, you can just enter the Troff 'n' Scoff in that level room to clear the cutscene.
Troff n Scoff SoftlockAngry Aztec Beetle Race SkipStart K. Rool Fight with Round 2End Sequence InterruptFile Modifications in DK TVDK Portal Oddities

Troff 'n' Scoff Softlock @IntroStoryGlitch

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