Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc) @Autodesk_Maya
Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc)  @Autodesk_Maya
Uploaded December 2024 | Updated September 2026, 2 weeks ago
Hernan Santander (a.k.a. Sepu) expands beyond the traditional uses of Flow Wedging in Bifrost 2.12.0.0 for Maya to make static variations of a model (a technique that's great for generating clouds, trees, flowers, etc).

# Chapters:

00:00 - Intro
01:23 - Example graph
02:03 - Setting up the graph
04:36 - How to preview field data
06:47 - How to get a gradient field
09:06 - Pro-tip: Normalization
11:39 - Using a position field
12:18 - Basic effect finished
12:34 - Making points input-mesh agnostic (via scatter)
15:04 - Making variations

Other videos in this series:
Bifrost Wedging 101-1: What is wedging?
youtu.be/DxtMh0pqTI4

Bifrost Wedging 101-2: Taking your FX to the cloud
youtu.be/R_DrwS26RU4

Bifrost Wedging 101-4: Submitting unsimulated variations
youtu.be/h_LDs_8C6ok
Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc)Bifrost Bootcamp 5.3 - Aero simulations for smoke and mistShading USD with LookdevX (Maya 2024 New Feature!)Creature Texturing for Film - Lesson 10 / 18Rocking out in Bifrost: Modular Crystal Growth System - Part 3 - Modularity and instancesUSD in Bifrost - Lesson 4: Material BindingIntroduction to Bifrost: Lesson 4 - Simulation basicsUnreal Live Link for Maya – CamerasBifrost Bootcamp 8.5 - Defining materials with Bifrost-USDTrain MotionMaker With Your Own Animation | MotionMaker BYO Data QuickstartMotionMaker Minute: Adjusting your AI animations speed #ai #3danimation #maya  #tutorial #autodeskFaster, Simpler Weight Painting | Skin Tools in Maya 2027
Maya Learning Channel |

Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc)

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