Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD @Autodesk_Maya
Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD  @Autodesk_Maya
Uploaded October 2023 | Updated September 2026, 2 weeks ago
Jason uses Bifrost-USD to define and bind materials, and then imports them into Unreal Engine. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.



00:00 - Intro
00:07 - USD materials
01:50 - Open USD layer
02:10 - Scope prims
03:30 - Setup materials
04:50 - Define USD preview surface
06:30 - Binding USD materials
10:00 - Materials in Unreal
10:30 - Material variants
11:50 - Building a basic USD output system
16:30 - "Homework"


Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_8_files.zip


USD in Bifrost tutorials: youtube.com/playlist?list=PL8hZ6hQCGHMVPTLY8J-yeBE3TD0dEd8Z4
Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USDTrain MotionMaker With Your Own Animation | MotionMaker BYO Data QuickstartMotionMaker Minute: Adjusting your AI animations speed #ai #3danimation #maya  #tutorial #autodeskFaster, Simpler Weight Painting | Skin Tools in Maya 2027Refining the Model: Machine Learning in Bifrost Part 4Introduction to Bifrost: Lesson 5 - Simulation basics IIBifrost Wedging 101-4: Submitting unsimulated variationsBifrost Bootcamp 7.4 - Simulating cloth with MPMNeural Nets for 3D CG: Machine Learning in Bifrost Part 1USD in Bifrost - Lesson 2: Creating variants (Variant sets and Primvars)Bifrost Bootcamp 2.1 - Intro to scatteringBifrost Rigging in Maya - Part 2: The module interface
Maya Learning Channel |

Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD

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