Uploaded May 2017 | Updated September 2026, 1 day ago
Moar codes... you know where to get 'em...
And I know s*** combos are s***. After I made the code, I was just playing with whatever set-up I had to show the capacities of the code
(; =_=)....
So this was an attempt to a) make an arte cancel code and b) enable artes in air. However, (b) was badly implemented. The way the game designed, it sets the y-origin point at the beginning of every attack instead of getting the char's current y-axis position and initializing that as the y-origin point, which is just stupid, especially since that do the former with the x/z axes =01. Another thing is that artes don't disable y-axis movement when there's a collision of the ground, but rather just have a preset movement, which is why artes like RF and DC stop in mid-air.
Well, that's my rant. This will more-than-likely be it for the code-related stuff from me in this game. Time to move on =03.
Stuffs that were added:
Arte canceller
Infinite BG/SG/CC/Souls
A half-done Magilou - (char) switch(works except for Mg Voice)
8jq9cbPdYU
Moar codes... you know where to get 'em...
And I know s*** combos are s***. After I made the code, I was just playing with whatever set-up I had to show the capacities of the code
(; =_=)....
So this was an attempt to a) make an arte cancel code and b) enable artes in air. However, (b) was badly implemented. The way the game designed, it sets the y-origin point at the beginning of every attack instead of getting the char's current y-axis position and initializing that as the y-origin point, which is just stupid, especially since that do the former with the x/z axes =01. Another thing is that artes don't disable y-axis movement when there's a collision of the ground, but rather just have a preset movement, which is why artes like RF and DC stop in mid-air.
Well, that's my rant. This will more-than-likely be it for the code-related stuff from me in this game. Time to move on =03.
Stuffs that were added:
Arte canceller
Infinite BG/SG/CC/Souls
A half-done Magilou - (char) switch(works except for Mg Voice)
8jq9cbPdYU





![Tales of Arise - Mantis [Hard] - Shionne solo
You thought I was gonna leave the mantis be? Nah, its gonna catch these boolits.
Thisll be the last video for the demo. Too much trouble to fight the special boss solo, since its only a one-time deal and building the levels takes time. Gonna remain a mystery until the full game for me =0v.
After getting used to its patterns, the mantis isnt too hard. Because of how the mantiss slash attacks can whiff, I try to evade in the same direction it attacks to get a perfect evasion. When it does its charging attack, perfect countering stops it in its tracks. It has quicker recovery time than the boar when this occurs, so I only have time for 1 arte before it attacks. Using Aqua Impact usually puts me in just the right position to aim for a perfect evasion on its next claw swipe.
At 50%, it goes into overlimit(OVL) and gets 3 bee mobs to assist in the fight. They can cause paralysis, so I opted to defeat them instead of leaving them be. As long as I keep an eye on the mantis, and perfect evade its charge attack, I will teleport towards my target, sometimes leaving me airborne to use Aqua Impact. This, coupled with Burnstrike, and Luke Divisios homing ability, I can dispatch them quickly.
Kinda hated I got hit 4 times by the mantis, 2 due to miscalculation on distance when evading, and 1 on missed forward input(backstepped instead of stepping forward). That first OVL caught me cold though; keep forgetting about that in the heat of the moment. Not the best of takes, but I can live with this, given the resetting nature of the demo. Tales of Arise - Mantis [Hard] - Shionne solo](https://i.ytimg.com/vi/OCfZLMjDgBY/mqdefault.jpg)




![Tales of Xillia - Wingul / Presa / Jiao ~ Gaius [Leia solo, Unknown, Redux]
0:00 - Wingul / Presa / Jiao
3:18 - Gaius
Leia (frubam) Boss Speed Run: https://www.youtube.com/playlist?list=PLQmeMnoDpaH4Tats_k6LHH9TBAnZrEtzy
Jude (Magnus Blade) No Snap Pivot Run: https://www.youtube.com/playlist?list=PL8yX4L5Y6ebiByV4hcRMKQLJIOlMicXbG
Milla (MattTheNoMoreHero) No Damage Run: https://www.youtube.com/playlist?list=PLFmsBjD8BmmokZ0l8k-Xyho8L274e08V_
Milla again! (TheTalesFan): https://www.youtube.com/playlist?list=PL-8r9z6HwxzM6w_kEalvs 43sn3ogcdv
Alvin (MattTheNoMoreHero): https://www.youtube.com/playlist?list=PLFmsBjD8BmmqYOtZtP6gZbh4-R-Dsb6_N
Elize (Miraclechao): https://www.youtube.com/playlist?list=PLU0FyoPKKZRo1el1tTOiV4MOfjqvJRvOj
Rowen (Omegaevolution): https://www.youtube.com/playlist?list=PLAV-xzjVBR0UYegkNjA6pnYO2JtuG13c-
So after watching TheTalesFans and then miraclechaos amazing skill to utilize Xillias backstep, I felt compelled to give it a try myself, so I redid these two battles, since I was practicing against Gaius and eventually got motivated to beat him again(did the 3 Chim for kicks). I used the exact same files for these as the originals(i.e. no 2x dmg/3x crit), except I did not increase any stats other than PSY to avoid status effects, and in return, I de-equipped the Water Guard skill. Not planning to do any others though.
The backstep isnt as bad as I thought, though it requires a rather precise timing to it. Im actually spoiled by Gracess quick-step, since any attack that occurs during that step(if its the correct direction of course) will be perfect dodged, with invincibility frames to go with it.
Arguably, you could say I would have lost the Gaius battle, but I continued to play even though I got healed(would have quit if I absorbed his MA). I didnt have Life Reversal(recover 50% dmg taken) or P.Def/M.Def + 40% foods either(forgot to buy it), so a fair trade I think. Tales of Xillia - Wingul / Presa / Jiao ~ Gaius [Leia solo, Unknown, Redux]](https://i.ytimg.com/vi/QCSBmsjDutQ/mqdefault.jpg)