Berseria: bad physics and inf CC(combo count) @frubam
Berseria: bad physics and inf CC(combo count)  @frubam
Uploaded May 2017 | Updated September 2026, 1 day ago
Moar codes... you know where to get 'em...

And I know s*** combos are s***. After I made the code, I was just playing with whatever set-up I had to show the capacities of the code
(; =_=)....

So this was an attempt to a) make an arte cancel code and b) enable artes in air. However, (b) was badly implemented. The way the game designed, it sets the y-origin point at the beginning of every attack instead of getting the char's current y-axis position and initializing that as the y-origin point, which is just stupid, especially since that do the former with the x/z axes =01. Another thing is that artes don't disable y-axis movement when there's a collision of the ground, but rather just have a preset movement, which is why artes like RF and DC stop in mid-air.

Well, that's my rant. This will more-than-likely be it for the code-related stuff from me in this game. Time to move on =03.

Stuffs that were added:
Arte canceller
Infinite BG/SG/CC/Souls
A half-done Magilou - (char) switch(works except for Mg Voice)

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Berseria: bad physics and inf CC(combo count)

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