Uploaded August 2015 | Updated September 2026, 2 hours ago
We learn how to use bread boards, something very very important!
**DISCLAIMER - READ BEFORE WATCHING**
I am an electronics hobbyist; I do not have a degree in electrical engineering. This series MAY NOT teach all of the appropriate safety required for general electronics work. Any advice taken from this series should be checked with multiple sources, and a professional should be addressed to ensure proper safety.
See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!
We learn how to use bread boards, something very very important!
**DISCLAIMER - READ BEFORE WATCHING**
I am an electronics hobbyist; I do not have a degree in electrical engineering. This series MAY NOT teach all of the appropriate safety required for general electronics work. Any advice taken from this series should be checked with multiple sources, and a professional should be addressed to ensure proper safety.
See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!



![[6] Lets Make a Godot Space Shooter: Animating the Player
Today we animate the player based on the direction of movement. Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [6] Lets Make a Godot Space Shooter: Animating the Player](https://i.ytimg.com/vi/ux6X2TFU18A/mqdefault.jpg)





![[10] Lets Make a Godot Space Shooter: Remote Tree & Bullet Removal
We learn to use Godots remote scene tree debug tool, and remove bullets once they leave the screen using a VisibilityNotifier2D node! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [10] Lets Make a Godot Space Shooter: Remote Tree & Bullet Removal](https://i.ytimg.com/vi/yGhs_e71sXU/mqdefault.jpg)
