[10] Lets Make a Godot Space Shooter: Remote Tree & Bullet Removal @CodeNMore
[10] Lets Make a Godot Space Shooter: Remote Tree & Bullet Removal  @CodeNMore
Uploaded July 2020 | Updated September 2026, 5 days ago
We learn to use Godot's remote scene tree debug tool, and remove bullets once they leave the screen using a VisibilityNotifier2D node! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!

See my website (source code link available per-episode!): codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore

Teaching to understand all subjects to the fullest extent!

Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/by/3.0/legalcode.
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[10] Let's Make a Godot Space Shooter: Remote Tree & Bullet Removal

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