Uploaded December 2014 | Updated September 2026, 40 minutes ago
We do a lot in this tutorial - we talk about threads and implement our game loop!
Need source code? See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!
We do a lot in this tutorial - we talk about threads and implement our game loop!
Need source code? See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!



![[10] Lets Make a Godot Space Shooter: Remote Tree & Bullet Removal
We learn to use Godots remote scene tree debug tool, and remove bullets once they leave the screen using a VisibilityNotifier2D node! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [10] Lets Make a Godot Space Shooter: Remote Tree & Bullet Removal](https://i.ytimg.com/vi/yGhs_e71sXU/mqdefault.jpg)



