Battlefield 6 Launch Weekend Highlights @Ravic
Battlefield 6 Launch Weekend Highlights  @Ravic
Uploaded October 2025 | Updated September 2026, 1 week ago
Not really planning on any kind of review I've mentioned before most of my opinion on things in the previous Battlefield 6 videos and their video descriptions so you can check those out as not much has changed. As I've mentioned a few times already, the beta version was the best version of the game players were going to experience because it was so limited. As time goes on and players unlock more of the game the more annoying weapons, gadgets, ammo types, etc. will start to impact the gameplay experience making things more frustrating and put additional strain on the gameplay loop which already was kind of strained.

That attack chopper I destroyed with the M136 AT ( AT4 ) guided rocket launcher was already damaged, that was why I got the vehicle destroy and the kill. Watch this video to see why it's relevant information: youtu.be/h8XaZBvasHc

The graphics are nice but the art direction seems a bit unnecessary on some maps. Overly tinted or Hollywood effect applied on some maps but not others. The lighting and shadows sometimes makes players invisible or blinds the player. There are also additional particles or some such effects that just straight up obstruct your view of the player and it's not a smoke grenade, that kind of stuff doesn't make any sense to have in the game other than to use as an excuse or reason to justify 3D spotting or reticle spotting.

Audio still sounds bad to me. Like there is a focus on vehicles and explosions and gunfire that is far away first and footsteps nearby are always secondary. BF2042 you could hear footsteps easily early on and through most of the lifespan of the game until they started flooding the game in later updates with tons of unnecessary random audio to make it harder to hear the things around you. If that was their idea of making it more immersive I would like those developers to consider adding stuff like that with an optional toggle so those who like being deaf can enable said feature and those who just want to enjoy the game can disable those extra sounds. The same thing could probably be done for Battlefield 6 since it seems like there is a ton of additional nonsense being played that isn't even related to ambient audio.

Classes I'm not really sure where to begin. I think trying to cover everything would cause me to go over the character limit of the video description so to shorten it I'll just say this when referring to the issue with the classes in Battlefield 6: "too much". If you get it, you get it, if you don't, no worries.

I think the last Battlefield games with bad scopes and sights I disliked the most were BF1 or BFV. I believe BF1 allowed for more flexibility but with BF6 a lot of these sights or the reticles, red dot sights, crosshairs, they just look bad to me.

Speaking of the sights, the weapon grind and unlocks seem a bit much. I get wanting to keep people playing your game but this considering how redundant and pointless a lot of attachments and unlocks are it seems kind of cruel or mean. Also if they take away the ability to unlock some stuff with bots that would be awful as some things are a pain to unlock or do and doing them against bots is the best way to keep your sanity.

Gunplay still feels meh or unsatisfying. I can still full-auto at range while strafing and tap-firing isn't more beneficial than full-auto and for some guns a hindrance. To clarify burst-fire is basically still full-auto or I should say burst-fire is not tap-fire. Also too much full-auto and hipfire vs other weapon archetypes or at least it feels unbalanced towards full-auto.

Regarding the two movement examples I included. I just wanted to mention that to me, it doesn't feel like a Battlefield game when I'm jumping around and headshotting people far away with a shotgun. It feels like something I'd experience in COD or maybe Halo or Apex. To me it feels out of place and similarly it looks out of place when I see the enemy do it in the second clip especially with the speed and height at which they are jumping. Along with that I don't think DICE or BF Studios ( not sure what we should be referring to them as now ) should be buffing this stuff if anything they should be removing them. I still don't see why Battlefield needs sliding or the ability to shoot while jumping. Shouldn't combat be focused on ADS in standing, crouch, and prone states in a game with an ADS mechanic? Besides it seems like players that make greedy or stupid decisions in-game are the ones that whine about not being able to abuse movement mechanics because without those mechanics they wouldn't be able to get out of it or free from the mistakes they just made.

I have other highlights but I'm saving them for other possible videos. Although DICE might change the gunplay multiple times by the time I do plan to use them, so they'd end up being useless clips.

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Battlefield 6 Launch Weekend Highlights

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