Uploaded August 2025 | Updated September 2026, 1 week ago
Liberation Peak seems like it should have more TOW missile stations based on how many AA emplacements there are and with how slow they reload and how little damage they do to tanks it seems like you are supposed to use multiple at once to take down a tank in Battlefield 6. Hopefully they make it so you can rotate them 360 degrees because they already seem pretty limited as is.
I hope they add in the option to center the killfeed Battlefield 6 because I don't mind if DICE wants to change how looks and format the words like they are meta data tags but not having them in the center is weird and I can't come up with a logical reason why they are off on the left side other than they wanted the weapon to take up screen space on the right side and a bunch of the UI elements including the killfeed to take up screenspace on the left side in which case please no don't design with the intent to use up as much screen space as possible. That is a great way to hurt your game in many different ways, visual clarity for the user should always be the primary goal and less is more can have great results with UI.
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield6
#gaming
Liberation Peak seems like it should have more TOW missile stations based on how many AA emplacements there are and with how slow they reload and how little damage they do to tanks it seems like you are supposed to use multiple at once to take down a tank in Battlefield 6. Hopefully they make it so you can rotate them 360 degrees because they already seem pretty limited as is.
I hope they add in the option to center the killfeed Battlefield 6 because I don't mind if DICE wants to change how looks and format the words like they are meta data tags but not having them in the center is weird and I can't come up with a logical reason why they are off on the left side other than they wanted the weapon to take up screen space on the right side and a bunch of the UI elements including the killfeed to take up screenspace on the left side in which case please no don't design with the intent to use up as much screen space as possible. That is a great way to hurt your game in many different ways, visual clarity for the user should always be the primary goal and less is more can have great results with UI.
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield6
#gaming










