Ravic
AT4 is Bad, RPG is Best Rocket Launcher in Battlefield 6
updated
Similar to when I ran around using only the SWS or DXR or GVT, this is kind of leftover footage.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
marco
Twitch - twitch.tv/ravic
Twitter - twitter.com/ravic
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042 #battlefield
You think since they changed their minds on all-chat they'll be more open to speeding up the ADS times for long range optics like they were at launch?
A reminder that we are dealing with this kind of laggy player hitboxes:
youtu.be/QDebHGyvsHQ?t=1460
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
The video is just parts of the grind and some moments of us going through some of the new monsters we missed while we were away from the game.
Anomaly grind, why is it there?
It's a way to upgrade or up your weapon's damage so if it's not the end game grind why does it exist?
If it's the end game grind why does it exist when it's clearly single player only system or favors that, instead of favoring playing with others/friends. I understand if this might be a normal thing for older Monster Hunter games but MHW and MHR have been very "multiplayer" oriented or favored at least with monster hunts. Doing anomaly investigations doesn't really benefit party members unless they are of the same anomaly research level or have the same target investigation monster.
Why isn't the lobby host's target monster made to be the target monster for all the players in the lobby so everyone benefits? Or at least benefits slightly more than the lower level investigations for a non-target monster.
Previous Monster Hunter videos:
Monster Hunter Rise Sunbreak Moments - Legend of Dino McWrangley
youtu.be/y3HDzQmTTYU
Monster Hunter Rise LongSword PC Playthrough Highlights
youtu.be/h2Jf5aH7VAQ
Monster Hunter Rise LBG Moments
youtu.be/QyKbVkEyR1I
It seems in the writing of this description or the the early version I typed out a few weeks ago I did not know how to spell the word "anomaly" and still get it wrong even after seeing it so much in the game...weird.
0:00 Grind
6:13 For Chuck
6:44 Long Sword stuff
9:21 So smooth
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#MonsterHunterRise #MonsterHunterRiseSunbreak
The medic/ammo box on the hood of the LATV is both a shield and obstacle to break line of sight.
The whole dropping Angel's supply box on vehicles thing has been in the game since launch so I have to ask why patch it now? Was it really because I used it to launch vehicles or because it could be used like the AA mines in BF4 to stop vehicles? Because DICE don't seem to care if you drop it on teammates.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
0:00 mus1ck & Fedge one shot
0:33 Nick Cage
0:56 Sulley
1:44 Animorph
2:18 Dagger sizes
3:38 Floating wolf
4:11 Perfect cutscene transitions
4:28 Wrong mommy
5:17 Old teleporters
6:22 Rem & Kia WoW lore/stories
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#diablo4
The build was the exactly the same as the one listed on Icy Veins ( icy-veins.com/d4/rogue/build/rapid-fire-rogue-leveling-build ).
Please note I was playing this build in a very lazy or half-assed way. You can get even more damage out of it when played efficiently. Also I had a bunch of abilities on gear that put me over the max rank which I assume means it continues and gives more damage but I wonder if spending those points elsewhere would have netted more damage or at least more passive damage.
I would have liked to had another shot at the world boss but even all the time I spent in the open beta it never spawned so I'm not sure what the times for it were but they weren't evening gaming hours for NA players.
The next video will either be the funny moments during the Diablo 4 open beta or BF2042 Railing Pilots. I'll let you guys decide with your input in the comments.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#diablo4
#diabloiv
For those that got bored of the gameplay ( shouldn't take long ) and decided to check out the video description thanks for stopping by :) Another reason I wanted to post this is to talk about something this round reminded me of. The Specialists and their "thing" or gadget or power. Either DICE intended or wanted players to spawn as Casper and play like this or they were taking loadouts from Classes in previous Battlefield games and trying to make Hero/Characters out of those loadouts and then somehow trying to balance the game around creating Specialists that way...How was that ever going to work out unless all Specialist gadgets/thing were the same or similar and the traits were the same? Sure you could argue it's to give a playstyle a Specialist identity. For example if you don't like to move around and just want to support the team, spot everyone and everything as Casper but what if no one wants to do that on a team? Doesn't that put a team at a significant disadvantage since the majority of their team will be 3D spotted and the maps have been reworked to be smaller so it's harder to avoid 3D spotting? And sure for the other playstyles there is of course a more proactive player that has attention disorders will play Mackay to grapple into cheap places or to move across the map faster while an Irish will find a chokepoint to setup shop and roast some weenies. I think Specialists/Heroes/whatever in general make it harder to balance things because they have to be so unique or individual while classes can have multiple aspects rolled into one. Of course this gets thrown out the window and put in a worse state having BOTH at the same time...I might be ranting or rambling with some of this so try not to take it too seriously, remember DICE isn't listening to anything I say or putting in changes based on my input. Feel free to give feedback on the subject with your thoughts moving forward or for the future of Battlefield games. I think we are too far into BF2042 to expect great changes at this point unless Vince Zampella decides to speak up and give us an idea of what he plans for the future of Battlefield 2042 and the Battlefield franchise.
Anyways as DICE originally intended, basically a lot of one handed gameplay ;)
Discussing this with mus1ck to also get his input on a click-bait video title he brought up the point that Apex's Crypto has a similar ability and similar if not more serious problem. With a max team of three you are essentially down to two players when Crypto is on their drone.
Another thing we discussed, not sure why but how would we change this in Battlefield 2042? Because Casper's trait is already kind of powerful what do you do with the drown so it's not taking the player out of the Battlefield? Make it function in an automated way like a UAV or the spot mechanic vehicles get in the self-repair slot where it pings for a few seconds anything nearby. In this example the drone would fly up and circle around the player as they moved like a UAV for a few seconds and then disappear. You could still shoot it and you'd see it be deployed off the back of the Casper/player.
0:00 Condor
3:15 EMP Tank
4:20 EMP CAV-Brawler
7:00 EMP EMKV90-TOR Tank
7:30 Destroying Robodog + Beacon
Side note, anyone else having trouble hitting/shooting drones again? Like they reverted the size changes or they have become more lagy?
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
The game looks beautiful and like Diablo III I'll probably be playing through it at least once. Not sure if the end game loop will be enjoyable and we'll probably not fully know everything about it until the game releases.
I'm not sure why The Butcher was so hard to deal with or difficult. Either it's some weird scaling issue or it's some inside joke I'm unfamiliar with because it's difficulty vs reward didn't make any sense compared to any other boss we faced in the early access beta.
Also either the world bosses have a minimum required number of players to defeat it or it doesn't scale very well or there were just a lot of players with not very good builds because the one and only time we came across the world boss we weren't able to kill it before the timer was up.
One thing that really annoyed me about the game was it's odd behavior with ShadowPlay / Geforce Experience and the overlay. The game would either not allow it to hook into it when set to Fullscreen or it would just not start up in Fullscreen even when set to it. Trying to record from desktop caused even more issues. Just seem odd to have those kinds of issues even when running a recent Nvidia driver thanks to BF2042's useless minimum driver requirement.
Twitch - twitch.tv/ravic
Twitter - twitter.com/ravic
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#diablo4
Clickbait title suggestion from Alex M.
Other title suggestions I liked:
1. "What Happens Next Will Shock You..."
2. “Shocking the competition”
3. "SCHOCKING KILLS IN 2042"
4. "This will shock you in 2042..."
If you want me to do another defib / shock paddle video please let me know and let me know what title above you like most or suggest a better one in the comments.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
Look at that fast 8x ADS time...Why can't it be that fluid and smooth on the bolt-action sniper rifles?
For those that still aren't aware the Marksman rifles in Battlefield 2042 keep their damage through windows. It's been like this for quite a while but since it was inconsistent ( doesn't apply to VCAR ) it was hard to say if it was an intented change or accidental like a lot of BF2042 changes. So far it's looking to be intended which is still odd because it means AP rounds intended purpose to be used against windows has become even more pointless.
This weeks patch / update:
ea.com/games/battlefield/battlefield-2042/news/battlefield-2042-update-notes-4-0-1
0:00 SVD streak + defib
2:01 SVD vs Nightbird #1
4:27 SVD vs Condor
4:52 Pinning a Condor
5:16 Condor vs Nightbird
5:57 Battlefield Moment
9:37 SVD vs Jet
11:33 Flying Tank
Over a year in and they still haven't addressed the Air Tanks / Flying Tanks. Remove the main gun slot or reduce the health significantly, there are plenty of paths to take to address the issue but please pick one DICE before developer support of the game runs out.
Thumbnail came from other clips on Stranded that I didn't include because they didn't really add to the video, couldn't unsee the hand claw!?!!?
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield2042 #battlefield
With the player hitboxes lagging as they are now in Season 4's update to the game I'm beginning to wonder if certain changes or tweaks made in Season 3 were undone or removed because it was noticeably improved a few updates ago when testing. Either that or they increased the speed and movement of aircraft and didn't compensate elsewhere. Really this feels closer to Battlefield 2042 launch laggy hitboxes.
If its like previous Battlefield games and their DLC then Ripple Effect ( DICE LA ) were probably working on more than just the map so who knows what they might have changed, undone or if they were even working on the same source as DICE Sweden. We know Ripple Effect made the Flashpoint map.
Feel free to provide timestamp names in the comments.
0:00 Start
17:41 Fedge deliver service
24:20 Laggy hitbox testing
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
DICE's view of what the SPH brings to the Assault Class, "that it will bring even more depth to the Assault Class". I disagree with that view, it's a grenade launcher, not a smoke grenade launcher, it's an explosive grenade that sticks to things with a pretty generous kill radius. Feels like BF1 all over again with giving way too many explosives to the Assault Class and it's use is pretty specific or not something you'd really use on armor or aircraft.
For those who think this is for breaking walls what are 40mm grenade launchers for? Assault class would likely have them on their ARs since they would probably be running ARs because of the Assault Class proficiency. Knocking down walls with grenade launchers attached to ARs was something they've wanted players to do since Bad Company 1. Or in BF2042's case use C5 to knock down walls or is this now seen as a waste because of how many C5 it takes to blow up a vehicle and how much you can carry along with how long it takes to fully resupply your C5? In which case shouldn't that be addressed instead of adding another cheese gadget that already exists in a different form ( crossbow explosive bolts ).
If it wasn't clear I was mainly going around with SPH gadget as a primary weapon and trying to avoid using my actual primary or secondary weapons because otherwise using everything as you normally would makes the Assault Class feel way too strong.
For those unusual examples starting around 14:04 I wonder if there is a bug where you can you avoid the damage by crouching or going prone? Or is it similar to the throwing knife where it's a fake register on my client and the server says "NO". We haven't spent any time testing so just throwing out random possible reasons since I can't explain why those players didn't die since according to DICE they should have.
Dozer and Zain benefit in their own ways using this gadget. I tried to avoid playing as Dozer because I felt like I'd create bad habits using him.
Also wow are there a lot of bugs in the Season 4 update. I mean yeah some of them are just returning bugs or ones that were patched previously but still what is going on with DICE's source control. Is this just a mix up with Ripple Effect ( DICE LA ) not using the same source as DICE Sweden?
BANANA
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield
#battlefield2042
#bf2042
Any suggestions for a nice or funny clickbait title for a defib / shock paddle video?
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Twitter - twitter.com/ravic
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield
#battlefield2042
#bf2042
That instant death bug, gave me immediate flashbacks to Battlefield 3 and Battlefield 4.
I'll try to get other prior to Season 4 content videos up sooner since Season 4 is coming out this week.
polo
0:00 Oops
0:05 Easter egg boom
0:39 Special delivery
1:06 Accidents happen
1:56 Instead death bug
2:19 Chopper RKO
2:28 3rd person bug
3:33 Chat reactions
5:55 Not my fault
10:02 Server says no
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Twitter - twitter.com/ravic
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#Battlefield 2042
#BF2042
The GoFundMe now for his daughters: gofund.me/fa7bf598
I saw so many people saying the same things I would have said or felt hearing Thick44/Tony was no longer with us. Because of that I wasn't sure what should be said or what could I say. So I thought I'd share some of my interactions with him and the Battlefield Friends. At the BF1 EA Play event there were so many people around them all the time it was hard to jump into any sort of conversation but at Gamescom for BFV I had a chance to walk and talk with Thick on the way to the convention center. In a somewhat failed attempt to not completely fanboy out I brought up the topic of Battlefield Friends and if they were going to be able to produce them again or if Machinima/Machinima Respawn were still going to prevent that from happening ( remember this was back before BFV's launch, so a while ago ). Success, with our shared hatred for Machinima Respawn we started talking for a while and he explained their side of things and we eventually talked about past Battlefield games as well as gaming in general. Through him I eventually got to meet the rest of the Battlefield Friends and they were awesome but Thick was the first one I got to know. I say "know" but I didn't meet them that many times so I can't say I really know everything about him. However I do know one thing, he was great at telling stories and he had so many to share. Along with those stories I learned how much he cared about his daughters, he was a pretty amazing dad for them.
I'll miss him.
Like I mentioned in the previous video this should be the last of the pre-class update footage. Now I'll try to get through that before Season 4 releases.
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefieldfriend
Presented by EA Creator Network
The new map is called Flashpoint. Looks like it has a lot indoor activity areas and indoor to outdoor transitions that will probably be camped to hell and back by vehicles.
New Specialist:
Camila Blasco is the last Specialist being brought to the game. They put her in the Recon class. Her gadget is the X6-Infiltration Device which apparently interferes with active spotting and prevents lock-on's to anything nearby. It also creates a "communication deadzone" that apparently reveals enemy gadgets and equipment ( FIND ME MORE PICTURES OF BEACONS ). Her Specialist trait is Ambush Expert...Apparently can't be detected by motion sensitive gadgets and equipment ( runs right through those claymores ), not sure if she can be spotted. Sounds like a great Specialist to troll with.
New Weapons:
Super 500 sidearm shotgun
Apparently short range, wonder if it has other ammo types and a suppressor.
RM68 Assault Rifle
"Next Generation" assault rifle with a built in silencer...looks really weird, not tacticool at all bro. Has 6.8mm plastic case ammo, WTF that means. With that built-in suppressor I wonder does that mean it automatically has a damage nerf compared to other assault rifles since that is what suppressors do now because suppressors don't have enough negatives to go with them according to DICE.
AC9 SMG
Specializes in hipfire...yay a hipfire centric gun in a game with an ADS mechanic. I'm only being partially sarcastic, BF3 had that in way worse ways with PDWs in that game, still it's a weird thing to make better since hipfire is kind of seen as spray fire or not really aiming. Is that something to encourage?
RPT-31 LMG
Low rate of fire but makes up for it with high damage rounds and fast muzzle velocity. Doesn't look like complete ass, supposedly has "high mobility" whatever that means ( seriously we won't know until we test it or someone datamines it ).
New Gadget:
SPH Explosive Launcher
Like the crossbow explosive bolts but better, "latches onto its target", I hope that doesn't mean it's magnetic to infantry. It's a gadget for the Assault class....wait really?....REALLLY?!?! Sorry I'm just imagining how absurd it will be with Mackay's and Zain's running around with this thing equipped. I wonder if it's muzzle velocity is fast enough to knock out Nightbird pilots by just attaching it to the chopper :)
New Vehicle:
CAV-Brawler
Gets a detection pulse that detects enemy players nearby. Active protection and close defense system, close defense system can apparently take out targets nearby with grenades...really? It's like they made a vehicle for driving down a tunnel or in close quarters that is better equipped and has more options than the Bolte with cluster mines. Has open seating or at least two slots where the players can repair and shoot from while still being inside the vehicle. Looks like you'll be able to shoot them out or take them out in other hilarious ways. Assuming it's not completely bugged in some way. If it has a self-heal option like the other vehicles that thing is going to be more annoying or frustrating to deal with than some of the other vehicles.
Portal Vault Weapons in Season 4:
SVD - from BF3
Type 88 LMG - from BF3
This and the next Railing Pilots video will probably be the last videos to include pre 3.2 Class update footage.
marco
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042 #battlefield
Yeah I'm still trying to catch up to post class system footage, sorry. I've already deleted a ton of stuff so it'll probably only be around two maybe three other videos with pre class system footage.
0:00 Teammate takes chopper
2:46 Push tank off cliff
6:08 Bird
10:55 Second round
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Twitter - twitter.com/ravic
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
Thinking about the class system and people still complaining made me remember something I thought about when we first saw those gameplay trailers on Hourglass where they showed Sundance gliding around, Specialist limits per squad. I kept thinking we would be seeing half a team flying around on some maps as Sundance basically making it impossible to keep track of the bodies on the battlefield and that DICE would limit the number of Specialists in a squad. So one Falck per squad, one Mackay per squad, one Dozer per squad, like those hero shooters only one person in the squad can be that character. Thinking about it now if they had done it that way originally with the game then it probably would have cut down on the amount of spam and some of the nerfs some Specialists received. Yes that would mean sometimes you wouldn't get to play as the Specialist you wanted to because someone already picked it. I know it would have pissed off some people who depend solely on certain Specialist's traits ( Mackay players ) but for the rest who are good at FPS games it wouldn't really matter what Specialist you ended up with, a less played Specialist isn't going to stop those with decent game sense and the ability to aim. Anyways I had forgotten about that idea and now I'm wondering if that was something DICE was testing with that limited time game mode of Tactical Conquest. I know it didn't include vehicles but for those that played that game mode do you think it would have worked in the base game?
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
Yeah the title is bait, I know this has been an issue for a long time ( BF3, BF4, BF1, BFV ) where jets or planes can simply bounce off objects and trees with no repercussions. But it would be nice if they did something about them at some point so players were actually punished for greedy or dumb actions.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
Made this video quick because I'm hoping they sooner they know the sooner they'll fix it.
0:00 M39 EMR Testing
1:00 EOD Bot Golfing
1:12 EOD Bot Roadkills
1:19 EOD Surfing
1:28 EOD & ammo shield
1:40 Defibs vs Dozer Shield
1:51 TUGS Testing
2:08 Tracer Dart Testing
3:11 New Bug
4:01 Claymore Testing
Not sure why but the claymores going off and the way players die in this game seems funnier than it was in previous Battlefield games.
You all ready for the class update? I still have tons of soon to be pre-update footage that I still need to organize and edit into videos.
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Twitter - twitter.com/ravic
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefieldsniper
I do wish the community or the parts that really want classes in Battlefield 2042 would use that influence to push for pulling back on some of the absurd things in the game like the 3D spotting from across the map or reticle/name tag spotting from 50+ meters when they are behind a rock or tree.
Sorry about the fumbling of controls I hadn't realized they basically added a third gadget keybind and didn't really have the time available during the recording session to check and see that there were additional keybinds added. I use ESDF for my movement keybinds and shifting everything else to right one key or not using the default keybinds for BF2042 is why the paddles and ammo box are on the same keybind in the video and sort of conflict. I was surprised it even allowed that to happen without forcing me to go into the keybinds to fix it.
You basically have three gadgets now. The Specialist gadget, a gadget you can change, and your class's gadget. In previous Battlefield games it was usually just the two gadgets and the majority of the time you couldn't unequip the important ones like ammo boxes for Support or defibrillator/shock paddles for Medic/Assault.
Presented by EA Creator Network
I don't know why they did this preview recording session when there was such a short amount of playtime and the majority was spent on a map not even related to the 3.2 update ( one round of Breakthrough on Stranded, one round of Breakthrough on Breakaway, one round of Conquest on Stranded ). For some reason they skipped Conquest on Breakaway at least for my region so I have no idea what that looks like. I get wanting to generate traffic and hype but it was a bit odd.
DICE information ( lets see what they change down the road :P ):
Each class now has unique pieces of equipment fit to the skills that they specialize in.
Assault - Med Pen
Engineer - Repair Tool
Support - Defibrillator
Recon - Insertion Beacon
Open gadgets and throwables are assigned to classes based on gameplay fit and locked off to other
classes.
Assault
Gadgets: Smoke Launcher (default), IBA Armor Plate, C5 Explosive, M18 Claymore
Throwables: Frag Grenade (default), Smoke Grenade, Conc. Grenade, Throwing Knife and Incendiary
Grenade
Engineer
Gadgets: AT Mine (default), Recoilless M5, FXM-33 AA Missile, FGM-148 Javelin (Portal BF3), EOD BOT
(Portal BF3), C5 Explosive
Throwables: Frag Grenade (default), Smoke Grenade, EMP Grenade, Incendiary Grenade
Support
Gadgets: Ammo Crate (default), Health Crate, Smoke Launcher, M18 Claymore (Portal)
Throwables: Frag Grenade (default), Smoke Grenade, EMP Grenade, Incendiary Grenade
Recon
Gadgets: T-UGS (default, Portal BF3), Proximity Sensor, C5 Explosive, SOFLAM, Tracer Dart (Portal
BF2), M18 Claymore (Portal)
Throwables: Frag Grenade (default), Smoke Grenade, EMP Grenade, Incendiary Grenade, Throwing Knife
Please note with the SWS I was using standard rounds with the suppressor so I guess suppressors are a straight damage nerf now for headshots at range. Which makes no sense to me since they would be out of range to mini-map spotting if you used one of the other muzzle breaks that for some reason removes you from the mini-map passed 20 meters and those muzzle breaks will still one shot to the head at range.
The MTAR-21 handled oddly a few times so I'm not sure it's functioning as it should in-game.
Anyways I'm pretty meh on the subject of "adding back classes" for a lot of reasons however the one thing that I'm somewhat concerned with is if DICE try to use this to alter what classes are or further than they have before. It's probably nothing I'm just concerned the idea that the Assault class is the only front lines class will become a bigger thing then it should. I'm mainly saying that because DICE has chosen that wording and from my experience it's not what previous Battlefield games was like or about. I recall pushing many hallways and buildings with Recon, Support, and Engineers in multiple variations of their classes. If none of that makes sense just disregard it, I'm probably wording it poorly.
0:00 IT BEGINS
6:56 Class Menu
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The syrette pistol thing was odd and I have no idea when that change ( which update caused it ) came into play.
As far as I can tell the ammo box shield thing ( you can do the same with med box ) isn't quite the same as BFV's, BF1's, or BF4's. In those it was a priority item that could absorb all forms of damage ( explosives and bullets ) while in BF2042 they only seem to have a small amount of health that can basically take a bullet for you. Although that is how it behaves currently, who knows how it will change later as DICE seem to be all over the place with gadgets and how the boxes function.
polo
0:00 Bop-it
0:52 Ammo box shield
2:17 Lag knife through window
2:39 Prox Sensor trolling
4:53 Syrette Pistol vs Shield
5:19 DICE added tank TBAG
6:45 Exploiting Irish APS
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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Kind of a rule or thing to understand with this is if a tornado in-game can throw or launch a vehicle then that vehicle can also be launched in this way.
Oh and give the supply crate time to spawn in the air before getting into a vehicle ( it takes a bit to actually exist after placing the thingy on the ground ), otherwise the game gets confused and either duplicates the crate or despawns it before it lands.
This came about from other testing/science stuff in Battlefield 2042 that I'll put up in another video although hopefully some of those exploits have been fixed in the upcoming Classes patch.
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0:00 Bolte vs Nightbird
2:03 MAX VELOCITY!
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
Zain's special Specialist trait is called Perseverance. The trait allows Zain to recover health faster than other Specialists after taking out an enemy. Although the in-game description is a bit more vague, "recovery of health after kill". Basically kill an enemy to start regening health immediately. I think there is a cooldown on it though or perhaps a bug because it doesn't always trigger after a kill. My assumption was it can only activate so many times in a short amount of time.
I've been mainly playing Zain because Liz's trait ( turn vehicles BRIGHT RED ) is annoying to deal with and Zain's trait is just silly when cheesed correctly. I feel like he would be the go to Specialist if they end up equalizing the ADAD strafe speed for all Specialists aka nerfing Mackay. But maybe they'd go with the simpler Falk to easily heal without requiring an enemy kill instead.
Oh and I'm now wondering if the GVT nerf was a bug related to suppressors since the SWS with subsonic rounds and DXR with armor piercing rounds has the same one shot to the head range limit.
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Previous Railing Pilots video: youtu.be/d-IFBallP6w
Lagging player hitboxes in aircraft: youtu.be/SZAqpMo1pd0
0:00 Hovering jet kill
0:18 2nd Hovering jet kill
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
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#battlefield2042
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It would be really nice if the transport vehicles like the LATV Recon, electric truck, etc. didn't disabled the second they tap some object no matter how slow they are going. It seems like an unnecessary thing to apply to such vehicles especially considering the LATV doesn't have windows to protect all the passengers from splash damage.
The change I mentioned in the video:
"Fixed a bug where players were able to resupply from ammo bags while inside a vehicle"
^ From - ea.com/games/battlefield/battlefield-2042/news/battlefield-2042-update-notes-3-1-0
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
Also it would be nice if DICE could address the burst fire mode for the NVK-P125 as it seems like it's bugged in a similar way that the MP28 was bugged at launch where it felt like it jammed or stopped taking inputs when spamming clicks. Side note I was doing some testing with various mice and noticed an odd behavior where I was able to fire this pistol in single fire mode faster at lower polling hz. Probably a coincidence with the mice and the overal input lag time ( time it takes to click the mouse button and gun firing in-game ) being closer to what the game and engine like or prefer.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield
marco
The update 3.1 patch notes mentioned this:
"Improved hit registration against soldiers on moving platforms or vehicles"
The first time reading that I misunderstood what it meant and thought it was referring to player hitboxes IN vehicles, passengers, drivers, pilots, etc. but based on testing it looks like they were being very specific with their wording and truly meant hit registration on players riding ON top of vehicles. I wonder if this was related to those armor squads that had repair guys prone on top of their vehicle constantly repairing.
Have you ever felt "peanut buttered" at work?
I hope you guys are staying safe out there and able to have a nice holiday break wherever you are.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
0:00 Start
2:29 Challenge mode
7:33 Lagging hitbox test
9:27 Tacticool zip ties
12:50 Railtank lol
#battlefield2042
#battlefield
I had put some of the GVT footage in the wrong folder for the previous Shooting Out Pilots video so I included it in this one.
Lagging player hitboxes in aircraft: youtu.be/SZAqpMo1pd0
0:00 Rorsch MK-4
9:03 Leftover GVT 45-70 footage
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#battlefield2042
#battlefield
If the throwing knives behave this way do other things in the game also behave like this?
0:00 Test examples
1:21 Live game examples
2:25 Throwing knife kills
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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#battlefield2042
Also I feel like I should have gotten some kind of achievement by now for how many times this game crashes. I wonder how long this "early access" state of the game will last...
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#warhammer40k
#darktide
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RIP the GVT.
Lagging player hitboxes in aircraft: youtu.be/SZAqpMo1pd0
GVT Loadout is the same as always: M11 6X scope, 6KU Suppressor, High-Power rounds.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
polo
This should catch the Random + WTF videos up to the current Season 3 content. Shooting out Pilots will probably be the next one.
Regarding the vehicle player hitbox test it was done on the Season 3 update. Also please understand that in the test the chopper is only going in one direction and not at full speed. It's much worse when going full speed and sideways. If they can't tighten that stuff up so the desync isn't so noticeable then DICE might want to look into reducing the speed at which some vehicles move or I guess increase the muzzle velocity of all weapons across the board.
0:00 :)
2:02 Another pros sensor kill
3:27 Invisible enemy
8:55 Flintstones Vitamins
11:16 Testing vehicle player hitboxes
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
Try not to take the weapon or the video too seriously. If it wasn't clear there are a lot of new players playing Battlefield 2042 whether that is because of the game being added to GamePass or EA Play or just the new season, there are a lot more now.
No I don't really think the Rorsch belongs in Battlefield 2042 or any Battlefield game, maybe Battlefield 2143 but even then probably not in this form. Considering the weapon is fun for me to use in sniper form I'm going to assume it will get nerfed pretty hard as everything else I've used has been nerfed. They'll either make it two shot even for headshots for the High Power Capacitor ( sniper battery ) or they might just remove it because the Burst and Stream Capacitory or burst and full auto mode for the weapon are pretty meh or harmless considering the charge up time is still required. You think DICE will fix the 6x reticle for it?
Also congratulations DICE. Whatever performance changes or changes to Denuvo you made in the Season 3 build of Battlefield 2042 they were able to trip/break my CPU overclock where Prime95 and Cinebench couldn't. Battlefield 2042 is now the AfterEffects of the gaming world.
Yes I've been playing Angel to sprint through the BattlePass to unlock the things I want to try like the throwing knives and new pistol. Because of the crashes and then the Origin or EasyAntiCheat lockout I couldn't play for a day and a half so trying to quickly unlock things to play around with and test them.
No I don't think the throwing knives should be in Battlefield either. Even in BFV it felt like DICE trying to ripoff Call of Duty and it still feels like that. Anyways they seem to be uh quite buggy, I'll probably provide examples later and they appear to have a maximum one shot range of up to 100 meters.
0:00 Throwing knife vs Pilot
14:06 Throwing knife vs Landmine
19:11 Railgun Bullet Drop
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#battlefieldsniper
Currently in limbo because Season 3 Battlefield 2042 crashes.
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This is the GOL Magnum Sniper footage I had left over before I came across that weird spread bug it seems to have.
Still find that additional sound effect for headshots to be weird, it's like hitting a large plastic barrel with a drum stick or something similar to that.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
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Also included impromptu Death Race with the LATV. There were a few requests for a roadkill video or another one ( previous one: youtu.be/tPW40dtI44o ) and while I had more roadkill clips saved some where much older so I didn't include them.
It's still a shame how easily you can lose control of the LATV or any transport vehicle when an explosion occurs nearby even when it's caused by the LATV's own weapons. Plastic tires and no mass I guess.
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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#battlefield2042
Presented by EA Creator Network
If you've read the above then you'll understand I'm probably not the best source for "how good the Season 3 build felt". I did try to use the new weapons and Specialist but it was very limited playtime from my experience. So if your more curious about it and you can't wait please seek out the other content creators that have uploaded their experience from the preview.
The important information for people who don't own the game but want to try it you can free trial the game during the following dates:
Xbox December 1 through December 4
Steam December 1 through December 5
PlayStation December 16 through December 23
The game will also be available with Game Pass Ultimate / EA Play subscription.
Speaking on the new Specialist I might be jumping to conclusions but I think the "hold W" at all times players are actually going to be conflicted with the new Specialist being added ( instead of always running Mackay ) because the trait given to the new Specialist is regening health quickly after a kill, so ummm well...it raises some red flags for me gameplay-wise in a Battlefield game. Didn't really get a chance to mess around with the Specialists XM370A, seems like it will handle very much like the XM25 from BF4 however I'm sure if its damage has been balanced yet.
The RORSCH MK-4...yup similar to the RORSCH MK-1 in BF4 it's a railgun that has a charge-up time when you hit the fire button at least for the default battery equipped. As you can see from the video it one shot headshot so if it's a two shot to the body at all ranges I might have a new skill weapon to mess around with ( especially with this games hitreg ). Needs a lot of science/testing done to see what it's really capable of especially against vehicles.
The throwing knife was added as well and it seems similar to the BFV version. Probably not really appropriate for a Battlefield game ( felt the same about the BFV throwing knife ) but it'll probably be quite fun to mess around with and I'm curious to see its limits.
The new shotgun the NVK-S22 is actually an auto shotty and I didn't really get enough time in with it to say how it compares to the 12M Auto. The flechette rounds felt a lot more powerful compared to the buckshot.
The new Alternator SMG err I mean NVK-PI25 pistol looks interesting. Has a two shot burst mode ( not the default mode.... ). No idea if it's stronger or better than the current G57 but I'll probably use it because it looks tacticool in a futuristic way or at least I'll use it until I T1 it.
The new tank aka the EMKV90-TOR has APS so yeah not really happy to see another vehicle get the BF4 magic shield, it's got some other questionable things but I'm waiting to see it in action in live games and on other maps to get a better idea on how powerful. Feels like each season they are trying to one up the vehicle added in the previous season. So I expect next season we get a two seat jet or something along those lines or maybe an LATV with windows...
There will be a 128 player version of Conquest like Stranded has ( same size of map just more players ). I didn't get footage of Conquest because the final troubleshooting option they gave me to resolve the crashing was uninstall and reinstall the game. My connection wasn't fast enough to allow me to get it done during the recording session window. Looking forward to testing/troubleshooting some more when Season 3 goes live.
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0:00 Season 3
4:30 Battle Pass
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
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Even with the headshot damage nerf done to most of the pistols I'd still go with the G57 because with how bad hitreg is in Battlefield 2042 you need something that quickly fire off some rounds to finish a target. In some cases you can surprise a few and because of the drum magazine you enough rounds to go through more enemies more reliably than say with the MP28. It would be nice if they changed the default fire rate to the burst setting since automatic weapons are setup that way as well as the burst AR.
Attachments: Fusion Holo sight, Close Combat / Drum
Sorry about the resolution on two of the clips. Battlefield 2042 is still using a very old version of the Frostbite engine that still can't startup at the resolution you set it to in-game so if I forgot to turn ShadowPlay off and on when the game is launched it ends up getting stuck at the default 720p resolution the game starts at ( no matter what resolution you set it to in-game ).
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
I think this is technically the second time I killed someone in Battlefield 2042 with a Prox Sensor, a true WTF moment.
marco
Yes that is the old version of Orbital, the better version for Conquest. I'm going to try and offload as much as I can before the next Season since it will probably change a lot of stuff in the game. I know I'm always behind with editing and uploading footage but I don't have that much free time and lagging a few weeks behind makes it possible to always have something to upload each week.
Seems like the 30MM Cannon still causes tagging or the vehicle to stutter or freeze for a second when fired too close to the LATV. It would be nice if they spent some time improving the physics for it and the other transports so they aren't so out of control around explosions.
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Sneaky Snitch by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100772
Artist: http://incompetech.com
Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA
#battlefield2042
#battlefield2042memes
The rework changes for Manifest shown in the recent news post look to be an expensive performance hit, lighting and all things related tend to be a huge chunk of performance or fps and they've added quite a bit with regards to lighting and shadows. Doesn't look like they resolved the issues related to that map and it looks like Breakaway is getting smashed in a similar fashion to what happened to Orbital. Good for Breakthrough I guess but holy crap is that going to be rough for Conquest against air tanks.
Most recent news regarding Battlefield 2042:
ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-development-update-november-2022
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Cursed Halo 1 download: patreon.com/posts/68480803
The cursed version of Halo 3 we played was the one on Nexusmods.
0:00 Halo 1
4:22 Stuck
8:51 First softlock
10:41 Delete mus
11:59 Trees
13:49 Second softlock
15:16 Roll the dice
17:16 Third softlock
19:28 Hello, it is me
22:14 Halo 3
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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#cursedhalo
#halo
polo
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#battlefield2042
Although now that they've added the sound for it back in it sounds like there is additional sound effects which make it sound a little weird, like there is some impact sound with every shot even if you are shooting at nothing.
Oh how is Modern Warfare 22?
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Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
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#battlefield2042


