Uploaded September 2025 | Updated September 2026, 1 week ago
0:00 - Authority and Gravity
The Pigeons can make this stage hard to manage if you're not on top of them. Luckily, Hitman, Bubble, and Newton are able to easily keep them in check. Bowler helps a ton for keeping R. Ost under control so you can sustain your Bubble stack and Newton while opening the way for Hitman.
Recommended Ubers:
- Anti-Traitless
- LD
2:17 - Slave to Energy
This stage demands extremely high DPS to prevent the Two Cans and other Black enemies from shredding through your front meatshields and killing Octo/Supercat. Dark Lazer, Pizza, and Bahamut can provide this, alongside Bomber to keep the Black enemies a bit more under control. If you're fortunate enough, you can push into THE SLOTH and take it down very early so you don't have to worry about taking back space. Might take a few tries for this stage but eventually your snowball picks up speed and rolls down the stage.
Recommended Ubers:
- Anti-Wave/Black
3:28 - Raise Your Torches
Note that Newton needs an Atk Sm combo to break Ribbo's Barrier here. Although not required, it makes the stage significantly easier when you're not worrying about your attackers getting Warped back briefly. The stage being pure Alien makes it easy for Soap and Jetpack to stall with some support from Seafarer for the two frontliners. Royal Guard provides all the DPS necessary to prevent the frontliners from stacking too much while Newton and Slime take care of the backline.
Recommended Ubers:
- Anti-Alien
6:09 - Despotism at Home
This stage is really easy. Every attacking enemy here is Floating, so Octo is able to block Waves from Pigeons for free. Holy Blast will passively take out Big Sal, so your lineup can be entirely focused on anti-Floating.
Recommended Ubers:
- Anti-Floating
7:49 - Unauthorized Breathing
the funny stage
Since this is a pure Zombie stage, all you need is a good set of anti-Zombies that can take down the constant stream of Zang Roos and Zigges. I like using Weedwacker here to support the usual Li'l Eraser, Shigong, Chadbear, Chief, and Housewife. KFC helps to prevent KB procs from Zigge and Lord Gravey so Zamelle doesn't push forward.
Recommended Ubers:
- Anti-Zombie
11:11 - Bare Fangs at the Throne
Despite the raw power of St. Dober at 170%, this is actually still a stage where you fight St. Dober the intended way. Uril can prevent Cursing from Othom that would otherwise impede Ramen's defenses while Luza and Newton can deal damage from safety. Bubble is also an extremely good damager here due to how spammable it is while doing very high damage to both the Angels and Othom. If St. Dober ends up not hitting a Surge proc, Bubble can steamroll the stage. Alternatively, using Soractes here as CC for the Angels can be just as effective, though this does have an element of RNG of its own.
Recommended Ubers:
- Anti-Angel/Relic
- Surge Immune
_ _ _ _ _ _ _ _ _ _ _ _ _
Music Used:
Planet Wisp (Act 1) - Sonic Colors
0:00 - Authority and Gravity
The Pigeons can make this stage hard to manage if you're not on top of them. Luckily, Hitman, Bubble, and Newton are able to easily keep them in check. Bowler helps a ton for keeping R. Ost under control so you can sustain your Bubble stack and Newton while opening the way for Hitman.
Recommended Ubers:
- Anti-Traitless
- LD
2:17 - Slave to Energy
This stage demands extremely high DPS to prevent the Two Cans and other Black enemies from shredding through your front meatshields and killing Octo/Supercat. Dark Lazer, Pizza, and Bahamut can provide this, alongside Bomber to keep the Black enemies a bit more under control. If you're fortunate enough, you can push into THE SLOTH and take it down very early so you don't have to worry about taking back space. Might take a few tries for this stage but eventually your snowball picks up speed and rolls down the stage.
Recommended Ubers:
- Anti-Wave/Black
3:28 - Raise Your Torches
Note that Newton needs an Atk Sm combo to break Ribbo's Barrier here. Although not required, it makes the stage significantly easier when you're not worrying about your attackers getting Warped back briefly. The stage being pure Alien makes it easy for Soap and Jetpack to stall with some support from Seafarer for the two frontliners. Royal Guard provides all the DPS necessary to prevent the frontliners from stacking too much while Newton and Slime take care of the backline.
Recommended Ubers:
- Anti-Alien
6:09 - Despotism at Home
This stage is really easy. Every attacking enemy here is Floating, so Octo is able to block Waves from Pigeons for free. Holy Blast will passively take out Big Sal, so your lineup can be entirely focused on anti-Floating.
Recommended Ubers:
- Anti-Floating
7:49 - Unauthorized Breathing
the funny stage
Since this is a pure Zombie stage, all you need is a good set of anti-Zombies that can take down the constant stream of Zang Roos and Zigges. I like using Weedwacker here to support the usual Li'l Eraser, Shigong, Chadbear, Chief, and Housewife. KFC helps to prevent KB procs from Zigge and Lord Gravey so Zamelle doesn't push forward.
Recommended Ubers:
- Anti-Zombie
11:11 - Bare Fangs at the Throne
Despite the raw power of St. Dober at 170%, this is actually still a stage where you fight St. Dober the intended way. Uril can prevent Cursing from Othom that would otherwise impede Ramen's defenses while Luza and Newton can deal damage from safety. Bubble is also an extremely good damager here due to how spammable it is while doing very high damage to both the Angels and Othom. If St. Dober ends up not hitting a Surge proc, Bubble can steamroll the stage. Alternatively, using Soractes here as CC for the Angels can be just as effective, though this does have an element of RNG of its own.
Recommended Ubers:
- Anti-Angel/Relic
- Surge Immune
_ _ _ _ _ _ _ _ _ _ _ _ _
Music Used:
Planet Wisp (Act 1) - Sonic Colors










