Uploaded January 2016 | Updated September 2026, 2 weeks ago
Here are Aqira's audio clips concerning the missing 16th multiplayer map. It appears the mission was going to be a co-op with the two players controlling the Solar Empire and the Tundran Territories. The objective was planned to be to protect the Solar Empire dreadnought prototype, destroy AA towers, destroy 20 Anglo units and escort at least one Spy Balloon to the coast, at which point the players win. Losing the dreadnought prototype or all of the Spy Balloon resulted in a loss.
The clips are numbered mp16_se_aqira_001.adp through mp16_se_aqira_033. Here are the timestamps:
0:00 mp16_se_aqira_001
0:05 mp16_se_aqira_002
0:10 mp16_se_aqira_003
0:15 mp16_se_aqira_004
0:20 mp16_se_aqira_005
0:26 mp16_se_aqira_006
0:31 mp16_se_aqira_007
0:42 mp16_se_aqira_008
0:58 mp16_se_aqira_009
1:05 mp16_se_aqira_010
1:13 mp16_se_aqira_011
1:22 mp16_se_aqira_012
1:38 mp16_se_aqira_013
1:50 mp16_se_aqira_014
1:56 mp16_se_aqira_015
2:17 mp16_se_aqira_016
2:27 mp16_se_aqira_017
2:39 mp16_se_aqira_018
2:50 mp16_se_aqira_019
3:08 mp16_se_aqira_020
3:15 mp16_se_aqira_021
3:28 mp16_se_aqira_022
3:38 mp16_se_aqira_023
3:48 mp16_se_aqira_024
4:05 mp16_se_aqira_025
4:12 mp16_se_aqira_026
4:17 mp16_se_aqira_027
4:37 mp16_se_aqira_028
4:46 mp16_se_aqira_029
4:54 mp16_se_aqira_030
5:00 mp16_se_aqira_031
5:14 mp16_se_aqira_032
5:21 mp16_se_aqira_033
Here are Aqira's audio clips concerning the missing 16th multiplayer map. It appears the mission was going to be a co-op with the two players controlling the Solar Empire and the Tundran Territories. The objective was planned to be to protect the Solar Empire dreadnought prototype, destroy AA towers, destroy 20 Anglo units and escort at least one Spy Balloon to the coast, at which point the players win. Losing the dreadnought prototype or all of the Spy Balloon resulted in a loss.
The clips are numbered mp16_se_aqira_001.adp through mp16_se_aqira_033. Here are the timestamps:
0:00 mp16_se_aqira_001
0:05 mp16_se_aqira_002
0:10 mp16_se_aqira_003
0:15 mp16_se_aqira_004
0:20 mp16_se_aqira_005
0:26 mp16_se_aqira_006
0:31 mp16_se_aqira_007
0:42 mp16_se_aqira_008
0:58 mp16_se_aqira_009
1:05 mp16_se_aqira_010
1:13 mp16_se_aqira_011
1:22 mp16_se_aqira_012
1:38 mp16_se_aqira_013
1:50 mp16_se_aqira_014
1:56 mp16_se_aqira_015
2:17 mp16_se_aqira_016
2:27 mp16_se_aqira_017
2:39 mp16_se_aqira_018
2:50 mp16_se_aqira_019
3:08 mp16_se_aqira_020
3:15 mp16_se_aqira_021
3:28 mp16_se_aqira_022
3:38 mp16_se_aqira_023
3:48 mp16_se_aqira_024
4:05 mp16_se_aqira_025
4:12 mp16_se_aqira_026
4:17 mp16_se_aqira_027
4:37 mp16_se_aqira_028
4:46 mp16_se_aqira_029
4:54 mp16_se_aqira_030
5:00 mp16_se_aqira_031
5:14 mp16_se_aqira_032
5:21 mp16_se_aqira_033


![MKDD: early Sherbet Land race course [ In-Game Video ]
This is play-through of the early/in-development version of Sherbet Land (called dekoboko internally) that can be found in the files of a MKDD demo located on the European November 2003 GC demo disc.
Ive seen some people have trouble getting the level to work, but its actually possible to port the level over into the final version of MKDD.
I put the model, collision and sky box of dekoboko over the final Sherbet Land course, deleted the BTK files and the BTI file that the final Sherbet Land had and also put dekobokos Freezie model over the final Freezie model (snowrock1.bmd), so you see poorly textured freezies saying COOL.
I kept object placement and everything else from the final Sherbet Land. dekoboko comes with some objects and a .BOL file, but most of those objects do not fit in this level and the BOL file caused a crash for me, so I kept the final BOL file for the level. MKDD: early Sherbet Land race course [ In-Game Video ]](https://i.ytimg.com/vi/wpL3HHU9Jb8/mqdefault.jpg)


