Uploaded August 2017 | Updated September 2026, 2 weeks ago
This is play-through of the early/in-development version of Sherbet Land (called "dekoboko" internally) that can be found in the files of a MKDD demo located on the European November 2003 GC demo disc.
I've seen some people have trouble getting the level to work, but it's actually possible to port the level over into the final version of MKDD.
I put the model, collision and sky box of dekoboko over the final Sherbet Land course, deleted the BTK files and the BTI file that the final Sherbet Land had and also put dekoboko's Freezie model over the final Freezie model (snowrock1.bmd), so you see poorly textured freezies saying "COOL".
I kept object placement and everything else from the final Sherbet Land. dekoboko comes with some objects and a .BOL file, but most of those objects do not fit in this level and the BOL file caused a crash for me, so I kept the final BOL file for the level.
This is play-through of the early/in-development version of Sherbet Land (called "dekoboko" internally) that can be found in the files of a MKDD demo located on the European November 2003 GC demo disc.
I've seen some people have trouble getting the level to work, but it's actually possible to port the level over into the final version of MKDD.
I put the model, collision and sky box of dekoboko over the final Sherbet Land course, deleted the BTK files and the BTI file that the final Sherbet Land had and also put dekoboko's Freezie model over the final Freezie model (snowrock1.bmd), so you see poorly textured freezies saying "COOL".
I kept object placement and everything else from the final Sherbet Land. dekoboko comes with some objects and a .BOL file, but most of those objects do not fit in this level and the BOL file caused a crash for me, so I kept the final BOL file for the level.


