Uploaded February 2020 | Updated September 2026, 2 weeks ago
Even though most missions were removed from this leaked build, a big amount of assets that would've been used in the missions still remain. In this video I'm taking a look at a selection of them. Check the rest of the video description for notable time stamps.
Some of the models have white or purple textures. That does not have to mean that the model doesn't have a texture (but in some cases it really doesn't have one), it's also possible that the model converter I created was unable to find the respective texture.
Not all of the displayed models are unused but a big amount of them go unused, like the Protoss units.
Timestamps of notable assets:
2:16 Astroid Base (Gehenna Station)
2:48 Void Seeker
3:45 Hickson in a Vulture
4:26 Terran Siege Tank (black destroyed, black normal and blue normal)
5:44 Bucephalus Bridge part
6:33 Protoss Photon Cannon
6:50 Protoss Reaver
7:12 Protoss Zealot
7:39 Protoss Dragoon
8:03 AR Sky Tower (Contains Nexus and 2D image of a Command Center)
8:48 AR Sky Crater
9:11 AR Sky Arena (Contains Nexus)
9:49 Protoss Pylon
10:10 Protoss Nexus
10:31 Protoss Scout
10:58 MS Cliffs
11:45 Tanagazj, cloth demo
12:11 MS Terrain Piece
14:16 Protoss Probe
14:37 Zangakar/Hickson
15:48 Terran Goliath
16:09 Terran Goliath Boss
16:28 Zerg Lurker Boss
16:50 Hauler Boss
17:23 Hauler
18:48 Terran Firebat (Hauler)
19:50 Protoss Carrier
20:16 3_3_2 BridgePylon
20:39 Artemis
21:04 Zerg Ultralisk
22:49 Terran Bunker
23:23 Terran Wraith
24:11 Protoss Arbiter
25:24 Aiur Tree
27:26 (Psi?) Emitter
Fun facts: Each model references a shader and the shader references the texture and it's a pain to parse the shader settings for the correct textures because the shader settings are distributed over several files and textures are distributed over several folders and in some cases the texture reference is missing a .dds or needs to be made case-insensitive.
I don't know how to handle the skeleton in this model format so the models are completely unrigged. My converter also fails to handle the regular, non-cinematic Nova model and the Vulcan model.
Even though most missions were removed from this leaked build, a big amount of assets that would've been used in the missions still remain. In this video I'm taking a look at a selection of them. Check the rest of the video description for notable time stamps.
Some of the models have white or purple textures. That does not have to mean that the model doesn't have a texture (but in some cases it really doesn't have one), it's also possible that the model converter I created was unable to find the respective texture.
Not all of the displayed models are unused but a big amount of them go unused, like the Protoss units.
Timestamps of notable assets:
2:16 Astroid Base (Gehenna Station)
2:48 Void Seeker
3:45 Hickson in a Vulture
4:26 Terran Siege Tank (black destroyed, black normal and blue normal)
5:44 Bucephalus Bridge part
6:33 Protoss Photon Cannon
6:50 Protoss Reaver
7:12 Protoss Zealot
7:39 Protoss Dragoon
8:03 AR Sky Tower (Contains Nexus and 2D image of a Command Center)
8:48 AR Sky Crater
9:11 AR Sky Arena (Contains Nexus)
9:49 Protoss Pylon
10:10 Protoss Nexus
10:31 Protoss Scout
10:58 MS Cliffs
11:45 Tanagazj, cloth demo
12:11 MS Terrain Piece
14:16 Protoss Probe
14:37 Zangakar/Hickson
15:48 Terran Goliath
16:09 Terran Goliath Boss
16:28 Zerg Lurker Boss
16:50 Hauler Boss
17:23 Hauler
18:48 Terran Firebat (Hauler)
19:50 Protoss Carrier
20:16 3_3_2 BridgePylon
20:39 Artemis
21:04 Zerg Ultralisk
22:49 Terran Bunker
23:23 Terran Wraith
24:11 Protoss Arbiter
25:24 Aiur Tree
27:26 (Psi?) Emitter
Fun facts: Each model references a shader and the shader references the texture and it's a pain to parse the shader settings for the correct textures because the shader settings are distributed over several files and textures are distributed over several folders and in some cases the texture reference is missing a .dds or needs to be made case-insensitive.
I don't know how to handle the skeleton in this model format so the models are completely unrigged. My converter also fails to handle the regular, non-cinematic Nova model and the Vulcan model.

![MKDD: early Sherbet Land race course [ In-Game Video ]
This is play-through of the early/in-development version of Sherbet Land (called dekoboko internally) that can be found in the files of a MKDD demo located on the European November 2003 GC demo disc.
Ive seen some people have trouble getting the level to work, but its actually possible to port the level over into the final version of MKDD.
I put the model, collision and sky box of dekoboko over the final Sherbet Land course, deleted the BTK files and the BTI file that the final Sherbet Land had and also put dekobokos Freezie model over the final Freezie model (snowrock1.bmd), so you see poorly textured freezies saying COOL.
I kept object placement and everything else from the final Sherbet Land. dekoboko comes with some objects and a .BOL file, but most of those objects do not fit in this level and the BOL file caused a crash for me, so I kept the final BOL file for the level. MKDD: early Sherbet Land race course [ In-Game Video ]](https://i.ytimg.com/vi/wpL3HHU9Jb8/mqdefault.jpg)


