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Masahiro Sakurai on Creating Games | B: Game Essence 1 (Category Compilation) #01~#06 @sora_sakurai_en | Uploaded March 2024 | Updated October 2024, 2 hours ago.
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.

[Index]
0:00 Opening
0:11 B-1 Risk and Reward
10:08 B-2 Squeeze and Release
12:46 B-3 Game Essence in Role-Playing Games
15:20 B-4 Fun Beyond Game Essence
22:06 B-5 The Fiend's Cauldron
26:55 B-6 Let Players Cheat the System

[Playlist B: Game Essence]
youtube.com/playlist?list=PLgKCjZ2WsVLScUWJZ7ppkHGlCUIXEj5Io
B: Game Essence 1 (Category Compilation) #01~#06Faithfulness Comes First in Licensed Games [Game Essence]Competing with the Past [Grab Bag]Game Essence in Action Games [Game Essence]Presenting Scores [Planning & Design]Better Than Not Being Able to Beat the Game [Game Essence]A World Without Footprints [Grab Bag]Knockback in Super Smash Bros. [Programming & Tech]Animation Blending [Animation]Guidelines [Grab Bag]How Good Were the Player’s Actions? [Game Essence]Just Do It Already!  [Work Ethic]

B: Game Essence 1 (Category Compilation) #01~#06 @sora_sakurai_en

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