Uploaded November 2020 | Updated September 2026, 3 weeks ago
More about swimming-in-air glitch that I showed in a previous video. Firstly, for those of you wondering how to go out-of-bounds by bypassing de-sync-barriers, see my other vid here:
youtu.be/C5VaKt9ocKk
twitter.com/findlestick
If you want to see more videos from me, you can let me know by giving a thumbs-up and a comment. Credit me if you're a channel that uploads other people's glitches. I'll be more likely to upload regularly if you give me a shout-out or recommend my channel to others. On to the glitches, enjoy!
Points of interest:
1. 'Underwater swim-state' can be used to attain air-swimming but you're limited by the amount of oxygen that you have.
This state is started by touching water out-of-bounds near where it ends, swimming downwards-and-away from the water until you're clear of it. Then just swim upwards.
2. Activating 'Surface swim-state' lets you swim endlessly on land, since it has no oxygen-limit. However, it has the downside that you can't go up or down. The solution is to swim against angled collision to regulate your height.
This state is started by swimming away (out-of-bounds) from the water while in Surface swim-state, then swim to land.
3. Most prompts seem to work in this state, so every type of interaction needs to be tested in this state, like missions, cutscenes, etc. However, you have to swim extremely long distances to get anywhere, which makes this arduous to test.
Not in vid: I couldn't seem to mount a horse, but just as I write this I had an interesting idea I need to test later...
4. Hostile animals can't detect you in this state, so you can kill them with impunity.
5. Enemies detect you like normal, killing them is difficult in this state. Also, you can't seem to do any stealth-kills if you're hiding in a bush.
6. The state can be ended anytime by climbing against anything at all.
7. Not in vid: swimming over or underneath *any* type of water - even if it's just a very tiny puddle, will make the game teleport you under-the-map and it's extremely difficult to get back inbound.
This usually ruins any attempt at testing things on land. Even swimming extremely high over any water will teleport you underneath it.
Unfortunately, unless I can find a way around this issue, it means that some areas will be out-of-reach with air-swimming-glitch.
Tests in progress...
More about swimming-in-air glitch that I showed in a previous video. Firstly, for those of you wondering how to go out-of-bounds by bypassing de-sync-barriers, see my other vid here:
youtu.be/C5VaKt9ocKk
twitter.com/findlestick
If you want to see more videos from me, you can let me know by giving a thumbs-up and a comment. Credit me if you're a channel that uploads other people's glitches. I'll be more likely to upload regularly if you give me a shout-out or recommend my channel to others. On to the glitches, enjoy!
Points of interest:
1. 'Underwater swim-state' can be used to attain air-swimming but you're limited by the amount of oxygen that you have.
This state is started by touching water out-of-bounds near where it ends, swimming downwards-and-away from the water until you're clear of it. Then just swim upwards.
2. Activating 'Surface swim-state' lets you swim endlessly on land, since it has no oxygen-limit. However, it has the downside that you can't go up or down. The solution is to swim against angled collision to regulate your height.
This state is started by swimming away (out-of-bounds) from the water while in Surface swim-state, then swim to land.
3. Most prompts seem to work in this state, so every type of interaction needs to be tested in this state, like missions, cutscenes, etc. However, you have to swim extremely long distances to get anywhere, which makes this arduous to test.
Not in vid: I couldn't seem to mount a horse, but just as I write this I had an interesting idea I need to test later...
4. Hostile animals can't detect you in this state, so you can kill them with impunity.
5. Enemies detect you like normal, killing them is difficult in this state. Also, you can't seem to do any stealth-kills if you're hiding in a bush.
6. The state can be ended anytime by climbing against anything at all.
7. Not in vid: swimming over or underneath *any* type of water - even if it's just a very tiny puddle, will make the game teleport you under-the-map and it's extremely difficult to get back inbound.
This usually ruins any attempt at testing things on land. Even swimming extremely high over any water will teleport you underneath it.
Unfortunately, unless I can find a way around this issue, it means that some areas will be out-of-reach with air-swimming-glitch.
Tests in progress...










