Uploaded August 2018 | Updated September 2026, 31 minutes ago
Join the project on Facebook here: facebook.com/AratasLegend
In this video, I am using ZBrush to sculpt a character from scratch. In fact, in this series, we will be working on the character named Mr. Arata from beginning to End. If you catch me on the live stream, you can even participate in making design decisions. Mr. Arata is a creation made by contributions from all of you.
At this point, Mr. Arata is a Magician who tries to get dragons under his control. He needs their power to take revenge against the king who is to blame for his wife's death. His wife was a demon... This is how far we got. Can't wait to get your ideas :)
Enjoyed the stream? Consider supporting me on Patreon:
patreon.com/danielkreuter
Join the project on Facebook here: facebook.com/AratasLegend
In this video, I am using ZBrush to sculpt a character from scratch. In fact, in this series, we will be working on the character named Mr. Arata from beginning to End. If you catch me on the live stream, you can even participate in making design decisions. Mr. Arata is a creation made by contributions from all of you.
At this point, Mr. Arata is a Magician who tries to get dragons under his control. He needs their power to take revenge against the king who is to blame for his wife's death. His wife was a demon... This is how far we got. Can't wait to get your ideas :)
Enjoyed the stream? Consider supporting me on Patreon:
patreon.com/danielkreuter
![[Part 26/ 40] Anime Character 3D Modeling Tutorial II - Simple Texturing
This video is the 26th part of 40 in this very detailed tutorial series about modeling. Ill take you through all the steps of anime style character creation in the 3d software called Blender and without any time lapse.
If you havent watched it already make sure to go through part 0! In that video Ill show you the final result and tell you all about the modifications I did with my version of Blender. Also youll find the references in the description of that video.
By the way, the character design was made by the creators of Sword Art Online and all credit goes to them. Im using it as an example to teach how to work with real characters as youd find them in any animation.
Thanks for watching! [Part 26/ 40] Anime Character 3D Modeling Tutorial II - Simple Texturing](https://i.ytimg.com/vi/bIzLsTg51KI/mqdefault.jpg)
![[Part 3/ 40] Anime Character 3D Modeling Tutorial II - Basemesh
This video is the 3rd part of 40 in this very detailed tutorial series about modeling. Ill take you through all the steps of anime style character creation in the 3d software called Blender and without any time lapse.
If you havent watched it already make sure to go through part 0! In that video Ill show you the final result and tell you all about the modifications I did with my version of Blender. Also youll find the references in the description of that video.
By the way, the character design was made by the creators of Sword Art Online and all credit goes to them. Im using it as an example to teach how to work with real characters as youd find them in any animation.
Thanks for watching! [Part 3/ 40] Anime Character 3D Modeling Tutorial II - Basemesh](https://i.ytimg.com/vi/bceP0KXtSY4/mqdefault.jpg)
![3D Anime Character [Hair Physics and Material Setup] - Blender
So this 3d anime character is what I spent most of my time on throughout the past two months. It has some very interesting features such as the rigging and the materials, which I am talking about in this video. I also want to point out a very interesting modelling technique for frills on dresses. Sounds boring but believe me, its pretty cool! I hope you like the video as always! Thanks for watching!
Support me on Patreon: https://www.patreon.com/danielkreuter 3D Anime Character [Hair Physics and Material Setup] - Blender](https://i.ytimg.com/vi/bfcHGhr6L94/mqdefault.jpg)
![[Part 12/ 40] Anime Character 3D Modeling Tutorial II - Hair side
This video is the 12th part of 40 in this very detailed tutorial series about modeling. Ill take you through all the steps of anime style character creation in the 3d software called Blender and without any time lapse.
If you havent watched it already make sure to go through part 0! In that video Ill show you the final result and tell you all about the modifications I did with my version of Blender. Also youll find the references in the description of that video.
By the way, the character design was made by the creators of Sword Art Online and all credit goes to them. Im using it as an example to teach how to work with real characters as youd find them in any animation.
Thanks for watching! [Part 12/ 40] Anime Character 3D Modeling Tutorial II - Hair side](https://i.ytimg.com/vi/bt8Jzw1g2bk/mqdefault.jpg)
![[#21] Blender 3.0 Character Modeling Tutorial - Retopology 02 [2022]
If you are planning to work along, why not join our discord server where you can share your progress and ask questions! https://discord.gg/qEb8R6cHQP
Follow me on Twitter: https://twitter.com/dani_kreuter
Thanks to my brother for creating the opening and ending music :D
Leave some nice comments for him if you liked it! [#21] Blender 3.0 Character Modeling Tutorial - Retopology 02 [2022]](https://i.ytimg.com/vi/d134Vq7Vr38/mqdefault.jpg)

![[#42] Blender 3.0 Character Modeling Tutorial - Texturing 08 [2022]
If you are planning to work along, why not join our discord server where you can share your progress and ask questions! https://discord.gg/qEb8R6cHQP
Follow me on Twitter: https://twitter.com/dani_kreuter
Thanks to my brother for creating the opening and ending music :D
Leave some nice comments for him if you liked it! [#42] Blender 3.0 Character Modeling Tutorial - Texturing 08 [2022]](https://i.ytimg.com/vi/dPObm18BmJc/mqdefault.jpg)
![Project CORE [Unity Game Project]
Finally I can tell you more about Project Core, the game that kept me and the team busy throughout the past months.
With Blender and Unity as our main tools we are trying to achieve a certain anime style, similar to what you know from many Japanese games. Just watch the video for the details, Ill talk about the story concept, environment design, character art, game development and our plans for the future.
If you have any opinions or ideas to share let us know in the comments or write a mail, we are really looking forward to it!
Support me on Patreon: https://www.patreon.com/danielkreuter Project CORE [Unity Game Project]](https://i.ytimg.com/vi/dtZj0HTGVo0/mqdefault.jpg)
![[#26] Blender 3.0 Character Modeling Tutorial - Retopology 07 [2022]
If you are planning to work along, why not join our discord server where you can share your progress and ask questions! https://discord.gg/qEb8R6cHQP
Follow me on Twitter: https://twitter.com/dani_kreuter
Thanks to my brother for creating the opening and ending music :D
Leave some nice comments for him if you liked it! [#26] Blender 3.0 Character Modeling Tutorial - Retopology 07 [2022]](https://i.ytimg.com/vi/dxObiSgsX0k/mqdefault.jpg)

![[#04] Blender 3.0 Character Modeling Tutorial - Base Mesh Modeling 2 [2022]
If you are planning to work along, why not join our discord server where you can share your progress and ask questions! https://discord.gg/qEb8R6cHQP
In this part of my new character modeling tutorial series for Blender 3.0 we will work on the base mesh of the arms. I will focus mostly on poly modeling as it is easier to follow for beginners and only uses Blender features.
Follow me on Twitter: https://twitter.com/dani_kreuter
Thanks to my brother for creating the opening and ending music :D
Leave some nice comments for him if you liked it! [#04] Blender 3.0 Character Modeling Tutorial - Base Mesh Modeling 2 [2022]](https://i.ytimg.com/vi/fdXXtS2lTq0/mqdefault.jpg)