[Part 26/ 40] Anime Character 3D Modeling Tutorial II - Simple Texturing @DanielKreuter
[Part 26/ 40] Anime Character 3D Modeling Tutorial II - Simple Texturing  @DanielKreuter
Uploaded September 2014 | Updated September 2026, 1 hour ago
This video is the 26th part of 40 in this very detailed tutorial series about modeling. I'll take you through all the steps of anime style character creation in the 3d software called 'Blender' and without any time lapse.

If you haven't watched it already make sure to go through part 0! In that video I'll show you the final result and tell you all about the modifications I did with my version of Blender. Also you'll find the references in the description of that video.

By the way, the character design was made by the creators of Sword Art Online and all credit goes to them. I'm using it as an example to teach how to work with 'real' characters as you'd find them in any animation.

Thanks for watching!
[Part 26/ 40] Anime Character 3D Modeling Tutorial II - Simple Texturing[Part 3/ 40] Anime Character 3D Modeling Tutorial II - Basemesh3D Anime Character [Hair Physics and Material Setup] - Blender[Part 12/ 40] Anime Character 3D Modeling Tutorial II - Hair side[#21] Blender 3.0 Character Modeling Tutorial - Retopology 02 [2022]Fancy Hair! - Ep3 - Artistic Progress (Casual Talk)[#42] Blender 3.0 Character Modeling Tutorial - Texturing 08 [2022]Project CORE [Unity Game Project][#26] Blender 3.0 Character Modeling Tutorial - Retopology 07 [2022]Paya from Breath of the Wild – How I go about making 3d characters[#04] Blender 3.0 Character Modeling Tutorial - Base Mesh Modeling 2 [2022][#11] Blender 3.0 Character Modeling Tutorial - High Poly Modeling 3 [2022]
Daniel Kreuter |

[Part 26/ 40] Anime Character 3D Modeling Tutorial II - Simple Texturing

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