Aquarium TROR Test @thelegendofdevon
Aquarium TROR Test  @thelegendofdevon
Uploaded April 2024 | Updated September 2026, 4 days ago
Working on a test build for a big aquarium section, its meant to house a keycard that will trap Duke Nukem once he grabs it, but trying to get a working underwater area that you can see into, while going on top of, I was scratching my head at. Chat helped remind me how True-Room-Over-Room works conceptually to pull it off. It was one of those things where it didn't take a long time to make work once you figured it out, but understanding the order to do things took a bit. Still need to figure out how to do the trap part in Mapster32... maybe some more reading into the eDuke32 Wiki will help grasp the level design logic for future streams.
Aquarium TROR TestDUKE NUKEM 3D USER MAP (#20): Nitroglycerin & Alien AbducteeDUKE NUKEM 3D USER MAP (#82): Super Mario 64 - Jolly Roger BayDUKE NUKEM 3D: BLAST RADIUS  -  Level 7 & Secret 1 (User Map/Total Conversion Lets Play Live)EPISODE 104 -  Promise (A Duke Nukem 3D User Map for the Winter Festive Season!)DUKE NUKEM 3D USER MAP (#19): Riverside Town & Quantum PhysicsBLOOD: Death Wish - Episode 3: Rite of Passage - Part 3DUKE NUKEM 3D - Mapster32 (Level Editor) - My First User Map - Update 01DUKE NUKEM 3D USER MAP (#31): Bridge Between Two islandsDUKE NUKEM 3D USER MAP (#43): ShowdownDUKE NUKEM 3D: BLAST RADIUS - Level 13 (User Map/Total Conversion Lets Play Live)DUKE NUKEM 3D USER MAP (#25): Dogville (2012 Edition)
The Legend Of Devon |

Aquarium TROR Test

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