Uploaded July 2025 | Updated September 2026, 4 days ago
We are on a Oblivion break to play some new releases! This week ToiletDuck64 returns to the channel with his long running series of maps that reinvents the Super Mario 64 levels, but injected with some Duke Nukem lore to give a fun spin on it. Today's map is based on Jolly Roger Bay... so, yar?
Super Mario 64 - Jolly Roger Bay (2025) by ToiletDuck64:
forums.duke4.net/topic/12772-release-super-mario-64-jolly-roger-bay
Bummed Out! Anarchy City X (2013) by Aymeric "MRCK" Nocus:
msdn.duke4.net/hotbummedout.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
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0:00:00 - Mapster32: Level Editing Session
0:48:30 - ReadMe: Jolly Roger Bay
0:52:20 - User Map: Jolly Roger Bay
1:53:25 - ReadMe: Anarchy City X
2:00:35 - User Map: Anarchy City X
2:46:40 - Stream Break
3:15:00 - Mapster32: Level Editing Session 2
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We are on a Oblivion break to play some new releases! This week ToiletDuck64 returns to the channel with his long running series of maps that reinvents the Super Mario 64 levels, but injected with some Duke Nukem lore to give a fun spin on it. Today's map is based on Jolly Roger Bay... so, yar?
Super Mario 64 - Jolly Roger Bay (2025) by ToiletDuck64:
forums.duke4.net/topic/12772-release-super-mario-64-jolly-roger-bay
Bummed Out! Anarchy City X (2013) by Aymeric "MRCK" Nocus:
msdn.duke4.net/hotbummedout.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Mapster32: Level Editing Session
0:48:30 - ReadMe: Jolly Roger Bay
0:52:20 - User Map: Jolly Roger Bay
1:53:25 - ReadMe: Anarchy City X
2:00:35 - User Map: Anarchy City X
2:46:40 - Stream Break
3:15:00 - Mapster32: Level Editing Session 2
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![DUKE NUKEM 3D USER MAP (#19): Riverside Town & Quantum Physics
We are guaranteed at least a double feature map set today, but this is really the start of a journey through a series of connected maps forming a loose episode by Paul High Treason Monteray. The stream starts off with 2012s User Map, Riverside Town, where we find Duke Nukem staying in a hotel in a small decrepit city called Riverside where Im assuming shenanigans ensue that leads into 2013s level, Quantum Physics.
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since Im currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
LINK TO THE USER MAP/MOD(S):
https://www.scent-88.com/reviews/R/riverside/riverside.php
https://www.scent-88.com/reviews/Q/quant/quantum.php
NEED EDUKE32? HERE YOU GO:
https://dukeworld.com/eduke32/synthesis/old/2014/20140907-4593/
[NOTE: This is the old build we switched to for map compatibility]
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FOLLOW ME ON TWITTER:
https://twitter.com/LegendOfDevon/
FOLLOW ME ON INSTAGRAM:
https://www.instagram.com/legendofdevon/
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0:00:00 - Start
0:03:50 - Channel Intro
0:09:25 - Mapster32: Community Build
0:28:30 - Mapster32: Sprite Preview Size
0:49:26 - Mapster32: Underwater Areas
1:01:52 - Mapster32: Testing the Build
1:13:46 - Mapster32: TROR Water Example
1:16:20 - Stream Break
1:43:36 - ReadMe: Riverside Town
1:59:00 - Broken eDuke32 Run
2:34:58 - OBS & eDuke32 Troubleshooting
2:53:12 - Riverside Town (2012)
2:55:26 - Secret: 1 of 3
2:56:45 - Blue Keycard
2:59:09 - Blue Lock
3:00:37 - Secret: 2 of 3
3:01:15 - Red Keycard
3:02:00 - Red Lock
3:18:08 - Secret: 3 of 3
3:22:26 - NoClip: Riverside Town
3:29:00 - Stream Break
3:49:49 - ReadMe: Quantum Physics
3:56:57 - Quantum Physics (2013)
4:02:47 - Build Engine Waves
4:13:28 - Blue Keycard
4:14:58 - Blue Lock
4:16:00 - Masking Technique
4:19:20 - Red Keycard
4:21:13 - Red Lock
4:29:43 - Testing Alternate Timed Path
4:39:47 - Yellow Lock
4:47:25 - Yellow Keycard
4:53:25 - NoClip: Quantum Physics
5:02:04 - Stream Wrap-Up
********************************** DUKE NUKEM 3D USER MAP (#19): Riverside Town & Quantum Physics](https://i.ytimg.com/vi/8NbYYJnAfLY/mqdefault.jpg)







