Animate a Horse Without Keyframing | MotionMaker Equine Quickstart @Autodesk_Maya
Animate a Horse Without Keyframing | MotionMaker Equine Quickstart  @Autodesk_Maya
Uploaded March 2026 | Updated September 2026, 3 weeks ago
Create a horse animation in Maya using MotionMaker’s path-driven workflow.
In this quickstart, you’ll build an equine animation by defining trajectory, shaping timing, and controlling behavior — without keyframing the limbs. Along the way, you’ll see how path changes affect direction, how timing drives gait transitions, and how to introduce actions like a jump.
You control the path and the timing. MotionMaker handles the locomotion.

🎞️ Want to see some behind the scenes footage? youtube.com/watch?v=XqLj4jJQfjI&sttick=0

🎞️ Check out Motion Maker for humans: youtu.be/0IP8FXbPmeE?si=ioXQn81m780cbjOS

Table of Contents

00:00 Introduction
00:25 Timeline Setup
00:35 Open MotionMaker Editor
00:38 Create Equine Character
01:17 Animate the Path
02:03 Shape the Path
02:28 Adjust Timing and Gait
03:01 Add a Jump
03:43 Change Appearance
04:27 Wrap
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Animate a Horse Without Keyframing | MotionMaker Equine Quickstart

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