Bifrost Bootcamp 6.1 - Simulating explosions @Autodesk_Maya
Bifrost Bootcamp 6.1 - Simulating explosions  @Autodesk_Maya
Uploaded September 2023 | Updated September 2026, 2 weeks ago
Building on the previous combustion simulation, Jason shows how to create, control, and cache an explosion in Autodesk Bifrost for Maya. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.

00:00 - Intro
00:07 - Sim to game engine
00:16 - Simulation recap
02:06 - Combustion
02:30 - Start the explosion
02:45 - How real fire works
03:45 - Volume material
04:50 - Checking density
05:10 - Vary source properties
11:10 - Mode controls
12:15 - Animating the seeds
14:00 - Use end frames
15:40 - Influences
17:00 - Combustion settings
18:05 - Tweaking influences
19:00 - Dissipation
20:00 - Fixing the speed
21:00 - Cache
21:45 - Flipbook setup
22:00 - Adjustments
22:40 - Another dissipation (temperature) and frame logic

Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_6_files.zip

Explosions for Games - UE engine video: youtube.com/watch?v=Hc4xkXeIJs8

OpenVDB Unreal Importer: github.com/eidosmontreal/unreal-vdb

Free Flipbook + Optical flow spritesheet generator: facedownfx.com

Slate Tutorials:
youtube.com/watch?v=zykKhdMUTwg
youtube.com/watch?v=gkljBc7bdew
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Maya Learning Channel |

Bifrost Bootcamp 6.1 - Simulating explosions

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