Uploaded October 2023 | Updated September 2026, 3 weeks ago
Jason demonstrates some of the current limitations of USD for game workflows, and shows how to avoid some of the common pitfalls. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - What's a bridge anyways?
00:50 - Import recap
21:10 - Loose output system/Output recap
27:35 - PBR texture transfer overview
29:40 - The "normals" issue
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_9_files.zip
Jason demonstrates some of the current limitations of USD for game workflows, and shows how to avoid some of the common pitfalls. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - What's a bridge anyways?
00:50 - Import recap
21:10 - Loose output system/Output recap
27:35 - PBR texture transfer overview
29:40 - The "normals" issue
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_9_files.zip










