Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp @Autodesk_Maya
Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp  @Autodesk_Maya
Uploaded October 2023 | Updated September 2026, 3 weeks ago
This is the first video of a 2-part series that introduces the procedural workflow for creating materials in LookdevX. Using a paper lamp as an example, Yingying will teach you how to procedurally create a USD stage in Bifrost as a preparation for the material assignment, and how to create Arnold materials in LookdevX.

LookdevX is a new material authoring plugin for Maya. It allows you to graph shading networks and create materials for USD objects. With LookdevX, you can efficiently build procedural materials that work across multiple renderers.

Timestamps:
00:00 Tutorial overview
00:40 Create a USD stage for the lamp geometry in Bifrost
04:59 Create materials for the lamp in LookdevX

Files for this tutorial:
areadownloads.autodesk.com/wdm/maya/paper_lamp_1_files.zip

Paper textures:
tilingtextures.com/tt_blog/24-free-seamless-paper-texture-in-high-resolution

Intro to LookdevX tutorial:
youtube.com/watch?v=v6BczBnYx_M&t=921s

Bifrost tutorials:
- USD: youtube.com/playlist?list=PL8hZ6hQCGHMVPTLY8J-yeBE3TD0dEd8Z4
- Bifrost for beginners: youtube.com/playlist?list=PL8hZ6hQCGHMW_SuQqd3c2dRYEBo7R7xfa
- Bifrost Bootcamp: youtube.com/playlist?list=PL8hZ6hQCGHMVPQy_O6UE-ENezKiZ8r-Sr
Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper LampBifrost Wedging 101-2: Taking your FX to the cloudConstructing Loops in BifrostBifrost Bootcamp 8.4 - Instancing variants with Bifrost-USDA USD (Universal Scene Description) primer for ARTISTSMotionMaker Minute: Reducing AI animation’s foot slide #ai #3danimation #maya #tutorial #autodeskBifrost Bootcamp 4.4 - Rendering volumesAnimation for Beginners - Part 3: Creating a bouncing ballAnimating your first walk cycle - Part 3: Keyframing major upper body posesAnimation for Beginners - Part 4: Deep dive into overlapping action and follow-throughBifrost Bootcamp 3.4 - Looping on dataBifrost Bootcamp 3.1 - Basics of strands
Maya Learning Channel |

Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp

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