Procedural Workflow for LookdevX (Part 2): Random Material Assignment @Autodesk_Maya
Procedural Workflow for LookdevX (Part 2): Random Material Assignment  @Autodesk_Maya
Uploaded October 2023 | Updated September 2026, 3 weeks ago
This is the second video of a 2-part series that introduces the procedural workflow for creating materials in LookdevX. This tutorial focuses on how to efficiently create various looks for a number of instances. Continuing from the stage created in part 1, Yingying will teach you how to create USD instances of the lamp, and how to automate the process of random material assignment.

LookdevX is a new material authoring plugin for Maya. It allows you to graph shading networks and create materials for USD objects. With LookdevX, you can efficiently build procedural materials that work across multiple renderers.

Files for this tutorial:
areadownloads.autodesk.com/wdm/maya/paper_lamp_2_files.zip

Part 1 of this tutorial series:
youtube.com/watch?v=R7IAyEzDHUc

Paper textures:
tilingtextures.com/tt_blog/24-free-seamless-paper-texture-in-high-resolution

Intro to LookdevX:
youtube.com/watch?v=v6BczBnYx_M&t=921s

Bifrost USD tutorials:
youtube.com/playlist?list=PL8hZ6hQCGHMVPTLY8J-yeBE3TD0dEd8Z4

Timestamp:
00:00 Tutorial overview
01:30 Create USD instances of the lamp in Bifrost
04:54 Add a Primvar attribute as a preparation for random material assignment
11:55 Overview of the material in LookdevX graph editor
13:58 Random material assignment with the Primvar reader and switch shader node
Procedural Workflow for LookdevX (Part 2): Random Material AssignmentBifrost Scatter Series: InstancesCreature Texturing for Film - Lesson 2 / 18Bifrost Bootcamp 4.1 - All about volumesBifrost Bootcamp 6.1 - Simulating explosionsIntro to USD Workflow – Ep.3 AnimationCreature Texturing for Film - Lesson 5 / 18Bifrost Bootcamp 3.3 - Constructing a basis for strandsUnreal Live Link for Maya – Sync TimecodeIntroduction to Bifrost: Lesson 2 - Mesh Manipulation with fieldsBifrost Bootcamp 10.3 - Wrapping upColor Management in Maya: Previewing and Rendering
Maya Learning Channel |

Procedural Workflow for LookdevX (Part 2): Random Material Assignment

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