Project-based wedging in Maya - Part 4: Scattering and Instancing grain particles @Autodesk_Maya
Project-based wedging in Maya - Part 4: Scattering and Instancing grain particles  @Autodesk_Maya
Uploaded March 2025 | Updated September 2026, 3 weeks ago
In part 4 of this tutorial series, Hernan Santander (aka Sepu) shows how to scatter grain particles and use instances to cover the floor of the cave.

Bifrost version: 2.12.1.0

Download the project: areadownloads.autodesk.com/wdm/maya/WedgingProject.zip
1. Unzip to the desired location on your hard drive.
2. Open the cave_skull_wedging scene in Maya.
3. Regenerate the cache files as shown in the videos, updating the file paths as necessary.

00:00 - Intro
00:15 - Preparing the animated mesh
06:56 - Using the infection cache as a mask
Project-based wedging in Maya - Part 4: Scattering and Instancing grain particlesIntroduction to Bifrost: Lesson 6 - Simulating Fire ICreature Texturing for Film - Lesson 15 / 18Animating your first walk cycle - Part 5: Polish and personalityBifrost Scatter Series: Scattering on PointsProcedural Workflow for LookdevX (Part 2): Random Material AssignmentBifrost Scatter Series: InstancesCreature Texturing for Film - Lesson 2 / 18Bifrost Bootcamp 4.1 - All about volumesBifrost Bootcamp 6.1 - Simulating explosionsIntro to USD Workflow – Ep.3 AnimationCreature Texturing for Film - Lesson 5 / 18
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Project-based wedging in Maya - Part 4: Scattering and Instancing grain particles

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