Uploaded March 2025 | Updated September 2026, 3 weeks ago
In part 4 of this tutorial series, Hernan Santander (aka Sepu) shows how to scatter grain particles and use instances to cover the floor of the cave.
Bifrost version: 2.12.1.0
Download the project: areadownloads.autodesk.com/wdm/maya/WedgingProject.zip
1. Unzip to the desired location on your hard drive.
2. Open the cave_skull_wedging scene in Maya.
3. Regenerate the cache files as shown in the videos, updating the file paths as necessary.
00:00 - Intro
00:15 - Preparing the animated mesh
06:56 - Using the infection cache as a mask
In part 4 of this tutorial series, Hernan Santander (aka Sepu) shows how to scatter grain particles and use instances to cover the floor of the cave.
Bifrost version: 2.12.1.0
Download the project: areadownloads.autodesk.com/wdm/maya/WedgingProject.zip
1. Unzip to the desired location on your hard drive.
2. Open the cave_skull_wedging scene in Maya.
3. Regenerate the cache files as shown in the videos, updating the file paths as necessary.
00:00 - Intro
00:15 - Preparing the animated mesh
06:56 - Using the infection cache as a mask










