Anatomy of a Tutorial: What makes a Good Game Tutorial? @Golden_Owl
Anatomy of a Tutorial: What makes a Good Game Tutorial?  @Golden_Owl
Uploaded August 2025 | Updated September 2026, 56 minutes ago
Tutorials come in a huge variety of shapes, sizes, and forms. Some consist of simple pictures and text, while others may be extremely complex set-pieces designed to be as cool as possible.

Regardless of how they are structured, tutorials are always THE single most important feature of any game. They teach players how their games work and also introduce them to the game experience. Games would practically not function without them.

Despite that, they have a tendency to get overlooked by both players and less experienced developers alike, who either skip past them or construct them haphazardly in a rush to get to the more fun and complex parts of the game. As a game developer, it is absolutely important for you to understand how tutorials work, and choose the right tutorial for your game.

But what makes these tutorials tick?

What makes one type of tutorial suitable for one game, but awful for another?

How should you, as a developer, decide how to set up your game's tutorial?

Well... hopefully this video can shed some light on all this, and give you some idea on where to start.
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0:00 - Instruction & Experience
5:55 - Every Tutorial is Different
10:53 - Textbook tutorials
13:21 - Playground tutorials
15:32 - Island tutorials
19:24 - Easy mode tutorials
23:27 - Training modes
26:00 - Campaign mode
29:33 - Conclusion
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Music used (in order):
CRAZY NOISY BIZARRE TOWN (Instrumental) [Jojo's Bizarre Adventure: Diamond is Unbreakable]
Reach Out to the Truth (Instrumental) [Persona 4 Golden]
Wii Rainbow Road [Mario Kart World]
Heartbeat Heartbreak (Instrumental) [Persona 4 Golden]
Time to Make History (Instrumental [Persona 4 Golden]
Rosalina in the Observatory [Mario Kart World]
Singapore Speedway [Mario Kart World]
CRAZY NOISY BIZARRE TOWN (Instrumental) [Jojo's Bizarre Adventure: Diamond is Unbreakable]
Reincarnation [Ghost Trick: Phantom Detective]
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Anatomy of a Tutorial: What makes a Good Game Tutorial?

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