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Game Makers Toolkit | Analysing Mario to Master Super Mario Maker @GMTK | Uploaded August 2015 | Updated October 2024, 6 days ago.
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It turns out that playing loads of video games doesn't necessarily make you a good designer. Who'd have thought it? So, scuppered by Super Mario Maker, I decided to analyse the four Mario games featured within and see what I could learn.

Super Mario Maker game code provided by Nintendo

Find out more

The Game Design Forum: "Reverse Design - Super Mario World"
thegamedesignforum.com/features/RD_SMW_1.html

Game Maker's Toolkit: "Super Mario 3D World's 4 Step Level Design"
youtube.com/watch?v=dBmIkEvEBtA

Significant Bits: "Super Mario Bros 3 Level Design Lessons"
significant-bits.com/super-mario-bros-3-level-design-lessons

Auntie Pixelante: "Level design lesson: To the right, hold on tight"
auntiepixelante.com/?p=465

Games shown in this episode (in order of appearance):

LittleBigPlanet 3 (Sumo Digital, 2014)
Trials Evolution (RedLynx, 2012)
Super Mario Maker (Nintendo, 2015)
Super Mario 3D World (Nintendo, 2013)
Super Mario World (Nintendo, 1990)
Super Mario Bros. 3 (Nintendo, 1988)
Super Mario Bros. (Nintendo, 1985)
New Super Mario Bros. U (Nintendo, 2012)
Super Mario Bros. 2 (Nintendo, 1988)

Music used in this episode:

Coursebot (Super Mario Maker)
Title Screen (Super Mario Maker)
Seesaw Bridge (New Super Mario Bros, U)
Super Mario Bros. 3 Ground Editor (Super Mario Maker)
Super Mario World Ground Editor (Super Mario Maker)
Super Mario Bros. Ground Editor (Super Mario Maker)
Course World (Super Mario Maker)
Title Screen (Super Mario Maker)
14:26 - Digital Manual (Super Mario Maker)

Contribute translated subtitles - amara.org/v/C3BFq
Analysing Mario to Master Super Mario MakerWhy is it so hard to make game design decisions? (Developing 3)The Design of Dead Space - Part 3The Legend of Zelda / Zelda IIs dungeon design | Boss KeysHow to make a good platforming character (Developing 6)The Birth of the Japanese RPG | Design IconsThe Legend of Zelda: Oracle of Ages and Seasons dungeon design | Boss KeysMaking Ori and The Will of the Wisps Best LevelThe 100 Games That Taught Me Game DesignWhat Mirrors Edge Catalyst Should Have Learned From Burnout ParadiseSuper Marios Invisible Difficulty SettingsThe Best Games from GMTK Game Jam 2024

Analysing Mario to Master Super Mario Maker @GMTK

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