@GMTK
  @GMTK
Game Makers Toolkit | Why is it so hard to make game design decisions? (Developing 3) @GMTK | Uploaded November 2021 | Updated October 2024, 6 days ago.
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet 🧲

Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!

This time I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?

=== Links ===

How to make Predicted Trajectory path of Projectiles in UNITY - Bow and Arrow 2D | The Game Guy
youtube.com/watch?v=3DUmpVi82q8

ROWBYROW Game - verysoftwares.itch.io/rowbyrow

=== Credits ===

Music By:

LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.

YouTube Audio Library

Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)

=== Subtitles ===

Contribute translated subtitles - amara.org/en-gb/videos/dwENBd7Zld0d
Why is it so hard to make game design decisions? (Developing 3)The Design of Dead Space - Part 3The Legend of Zelda / Zelda IIs dungeon design | Boss KeysHow to make a good platforming character (Developing 6)The Birth of the Japanese RPG | Design IconsThe Legend of Zelda: Oracle of Ages and Seasons dungeon design | Boss KeysMaking Ori and The Will of the Wisps Best LevelThe 100 Games That Taught Me Game DesignWhat Mirrors Edge Catalyst Should Have Learned From Burnout ParadiseSuper Marios Invisible Difficulty SettingsThe Best Games from GMTK Game Jam 2024What Makes a Good Detective Game?

Why is it so hard to make game design decisions? (Developing 3) @GMTK

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