Uploaded November 2012 | Updated September 2026, 47 minutes ago
See video description for info and time shortcuts.
Savestates were used.
Slow down was used.
Here are some cool and friendly channels you must see:
youtube.com/user/VincentGreece
youtube.com/user/ZEUSDAZ
This is a request from my buddy Daz.
Check out his channel for un-emulated Amiga longplays and other cool retro videos (youtube.com/user/ZEUSDAZ).
Hey Daz! You wanted to see Amegas "destroyed"!
Here it is!
This is "Amegas" for the Commodore Amiga released in 1987 and depending on which part of the world you live it was released by DigiTek(USA), Golden Games(Germany) and Pandora(rest of the world).
It was developed by reLINE programming team, Guido Bartels(code & music), Gib Grabosch(graphics), Uwe Grabosch(graphics) and Karsten Obarski(music).
First things first.
I don't know who of the above developers did the level design but i want to send him a message:
Fuck you!
Fuck you very much you sadist asshole!
I am pretty sure that you have no friends!
The reason i am so upset about the level design is because Amegas has some of the most frustrating and unforgiving levels i have ever played in a Breakout clone.
Only a sick sadistic mind could have produced such difficult levels.
-Hidden blocks that appears out of nowhere.
-Indestructible blocks that have the same appearance as normal blocks.
-Death blocks that kill you.
-Blocks that must be hit in certain way in order to complete the screen and no clue given of what you must do.
-Blocks placed in spots that is almost impossible to send the ball there no matter how well you try to control it.
These are some of the hellish situations you will face in this game.
In addition you will have to face the cheap collision detection between your bat and ball and the large population of enemy aliens that are homing towards the ball changing its trajectory.
The game's difficulty level is very high.
Sometimes the ball's speed is so fast that it is even difficult for the eye to follow!
This is the reason that i used a trick to slow down that game's speed.
Without this trick it would be impossible for me to complete the game.
On the other side, although this is an early Amiga game it is very well programmed and everything on screen moves fast and smoothly.
Overall, even if Amegas wasn't properly play-tested and despite its high difficulty level, it still remains a great game to play.
Don't miss the deleted scene!
Thank you for watching and feel free to rate and comment.
0:00:40 Screen 1
0:01:11 Screen 2
0:03:19 Screen 3
0:03:34 Screen 4
0:07:00 Screen 5
0:09:46 Screen 6
0:12:51 Screen 7
0:16:15 Screen 8
0:16:58 Screen 9
0:17:59 Screen 10
0:18:48 Screen 11
0:21:04 Screen 12
0:23:38 Screen 13
0:24:00 Screen 14
0:24:30 Screen 15
0:26:12 Screen 16
0:26:32 Screen 17
0:26:39 Screen 18
0:27:01 Screen 19
0:27:13 Screen 20
0:29:04 Screen 21
0:35:34 Screen 22
0:38:42 Screen 23
0:40:47 Screen 24
0:42:29 Screen 25
0:45:58 Screen 26
0:52:11 Screen 27
0:55:54 Screen 28
0:58:24 Screen 29
0:59:09 Screen 30
0:59:49 Screen 31
1:06:43 Screen 32
1:06:53 Screen 33
1:07:43 Screen 34
1:09:37 Screen 35
1:13:49 Screen 36
1:14:00 Screen 37 (last one)
1:18:43 Screen 1 (second run)
1:19:32 Deleted Scene
0110000101101100011001010111100000110111001101100110011101110010
See video description for info and time shortcuts.
Savestates were used.
Slow down was used.
Here are some cool and friendly channels you must see:
youtube.com/user/VincentGreece
youtube.com/user/ZEUSDAZ
This is a request from my buddy Daz.
Check out his channel for un-emulated Amiga longplays and other cool retro videos (youtube.com/user/ZEUSDAZ).
Hey Daz! You wanted to see Amegas "destroyed"!
Here it is!
This is "Amegas" for the Commodore Amiga released in 1987 and depending on which part of the world you live it was released by DigiTek(USA), Golden Games(Germany) and Pandora(rest of the world).
It was developed by reLINE programming team, Guido Bartels(code & music), Gib Grabosch(graphics), Uwe Grabosch(graphics) and Karsten Obarski(music).
First things first.
I don't know who of the above developers did the level design but i want to send him a message:
Fuck you!
Fuck you very much you sadist asshole!
I am pretty sure that you have no friends!
The reason i am so upset about the level design is because Amegas has some of the most frustrating and unforgiving levels i have ever played in a Breakout clone.
Only a sick sadistic mind could have produced such difficult levels.
-Hidden blocks that appears out of nowhere.
-Indestructible blocks that have the same appearance as normal blocks.
-Death blocks that kill you.
-Blocks that must be hit in certain way in order to complete the screen and no clue given of what you must do.
-Blocks placed in spots that is almost impossible to send the ball there no matter how well you try to control it.
These are some of the hellish situations you will face in this game.
In addition you will have to face the cheap collision detection between your bat and ball and the large population of enemy aliens that are homing towards the ball changing its trajectory.
The game's difficulty level is very high.
Sometimes the ball's speed is so fast that it is even difficult for the eye to follow!
This is the reason that i used a trick to slow down that game's speed.
Without this trick it would be impossible for me to complete the game.
On the other side, although this is an early Amiga game it is very well programmed and everything on screen moves fast and smoothly.
Overall, even if Amegas wasn't properly play-tested and despite its high difficulty level, it still remains a great game to play.
Don't miss the deleted scene!
Thank you for watching and feel free to rate and comment.
0:00:40 Screen 1
0:01:11 Screen 2
0:03:19 Screen 3
0:03:34 Screen 4
0:07:00 Screen 5
0:09:46 Screen 6
0:12:51 Screen 7
0:16:15 Screen 8
0:16:58 Screen 9
0:17:59 Screen 10
0:18:48 Screen 11
0:21:04 Screen 12
0:23:38 Screen 13
0:24:00 Screen 14
0:24:30 Screen 15
0:26:12 Screen 16
0:26:32 Screen 17
0:26:39 Screen 18
0:27:01 Screen 19
0:27:13 Screen 20
0:29:04 Screen 21
0:35:34 Screen 22
0:38:42 Screen 23
0:40:47 Screen 24
0:42:29 Screen 25
0:45:58 Screen 26
0:52:11 Screen 27
0:55:54 Screen 28
0:58:24 Screen 29
0:59:09 Screen 30
0:59:49 Screen 31
1:06:43 Screen 32
1:06:53 Screen 33
1:07:43 Screen 34
1:09:37 Screen 35
1:13:49 Screen 36
1:14:00 Screen 37 (last one)
1:18:43 Screen 1 (second run)
1:19:32 Deleted Scene
0110000101101100011001010111100000110111001101100110011101110010




![[Amiga] Australo Piticus Mechanicus hidden mini game.
Just a quick and dirty video of the hidden mini game inside Australo Piticus Mechanicus.
I couldnt find any footage of it on Youtube, so there you go.
If you type system the game loads a unix like pseudo-terminal.
The commands are:
1) logon superoper helix
The above command will log you in.
2) files
Will show the contents of the directory.
3) run Diagnostics
Will run the diagnostics program.
4) run CrystalTest
Will run the crystaltest.
5) run SpaceInvaders
Will run the mini game.
0110000101101100011001010111100000110111001101100110011101110010
EOL [Amiga] Australo Piticus Mechanicus hidden mini game.](https://i.ytimg.com/vi/Bz6TRuJ2Bw0/mqdefault.jpg)





![Young Defender [Unregistered Version] - Commodore Amiga Longplay.
See video description for info and time shortcuts.
Savestates were used.
Here are some cool and friendly channels you must see:
http://www.youtube.com/user/VincentGreece
http://www.youtube.com/user/ZEUSDAZ
This is Young Defender for the Commodore Amiga released back in 1997 by Eclipse Entertainment as shareware game and developed by Ken Richards(programming-sound editing-direction) and Sandy Earle(graphics-music-game design).
Although this is the unregistered version of the game, the ending sequence is the same with the one you would get if you had the registered version.
I used savestates to finish the game.
You can download the unregistered version from here:
http://aminet.net/package/game/shoot/YoungDefender
Thank you for watching and feel free to rate and comment.
02:44 Level 1
04:27 Level 2
06:45 Level 3
11:12 Level 4
15:34 Level 5
19:23 Credits
0110000101101100011001010111100000110111001101100110011101110010 Young Defender [Unregistered Version] - Commodore Amiga Longplay.](https://i.ytimg.com/vi/DcGSohocNaw/mqdefault.jpg)