Amegas - Commodore Amiga Longplay @alex76gr
Amegas - Commodore Amiga Longplay  @alex76gr
Uploaded November 2012 | Updated September 2026, 47 minutes ago
See video description for info and time shortcuts.
Savestates were used.
Slow down was used.

Here are some cool and friendly channels you must see:

youtube.com/user/VincentGreece
youtube.com/user/ZEUSDAZ

This is a request from my buddy Daz.
Check out his channel for un-emulated Amiga longplays and other cool retro videos (youtube.com/user/ZEUSDAZ).
Hey Daz! You wanted to see Amegas "destroyed"!
Here it is!

This is "Amegas" for the Commodore Amiga released in 1987 and depending on which part of the world you live it was released by DigiTek(USA), Golden Games(Germany) and Pandora(rest of the world).
It was developed by reLINE programming team, Guido Bartels(code & music), Gib Grabosch(graphics), Uwe Grabosch(graphics) and Karsten Obarski(music).

First things first.

I don't know who of the above developers did the level design but i want to send him a message:
Fuck you!
Fuck you very much you sadist asshole!
I am pretty sure that you have no friends!

The reason i am so upset about the level design is because Amegas has some of the most frustrating and unforgiving levels i have ever played in a Breakout clone.
Only a sick sadistic mind could have produced such difficult levels.
-Hidden blocks that appears out of nowhere.
-Indestructible blocks that have the same appearance as normal blocks.
-Death blocks that kill you.
-Blocks that must be hit in certain way in order to complete the screen and no clue given of what you must do.
-Blocks placed in spots that is almost impossible to send the ball there no matter how well you try to control it.
These are some of the hellish situations you will face in this game.
In addition you will have to face the cheap collision detection between your bat and ball and the large population of enemy aliens that are homing towards the ball changing its trajectory.
The game's difficulty level is very high.
Sometimes the ball's speed is so fast that it is even difficult for the eye to follow!
This is the reason that i used a trick to slow down that game's speed.
Without this trick it would be impossible for me to complete the game.

On the other side, although this is an early Amiga game it is very well programmed and everything on screen moves fast and smoothly.
Overall, even if Amegas wasn't properly play-tested and despite its high difficulty level, it still remains a great game to play.

Don't miss the deleted scene!
Thank you for watching and feel free to rate and comment.

0:00:40 Screen 1
0:01:11 Screen 2
0:03:19 Screen 3
0:03:34 Screen 4
0:07:00 Screen 5
0:09:46 Screen 6
0:12:51 Screen 7
0:16:15 Screen 8
0:16:58 Screen 9
0:17:59 Screen 10
0:18:48 Screen 11
0:21:04 Screen 12
0:23:38 Screen 13
0:24:00 Screen 14
0:24:30 Screen 15
0:26:12 Screen 16
0:26:32 Screen 17
0:26:39 Screen 18
0:27:01 Screen 19
0:27:13 Screen 20
0:29:04 Screen 21
0:35:34 Screen 22
0:38:42 Screen 23
0:40:47 Screen 24
0:42:29 Screen 25
0:45:58 Screen 26
0:52:11 Screen 27
0:55:54 Screen 28
0:58:24 Screen 29
0:59:09 Screen 30
0:59:49 Screen 31
1:06:43 Screen 32
1:06:53 Screen 33
1:07:43 Screen 34
1:09:37 Screen 35
1:13:49 Screen 36
1:14:00 Screen 37 (last one)
1:18:43 Screen 1 (second run)
1:19:32 Deleted Scene

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Amegas - Commodore Amiga Longplay

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