Alter Echo - Dart Jump (speedrun trick) @DukeSetz
Alter Echo - Dart Jump (speedrun trick)  @DukeSetz
Uploaded March 2013 | Updated September 2026, 2 weeks ago
The Dart Jump allows you to boost quickly through the air while retaining your double jumps, roughly combining the speed of the Morph Pounce with the ability to cross longer horizontal gaps. This trick can be done anywhere after getting the Stealth form and the Darting Slash attack for Sword form.

After buying the Darting Slash attack for Nevin -- where he throws his sword up into the air and then dashes after it -- stand on any piece of ground and activate the move. A moment after Nevin tosses his sword, switch to Stealth form and press jump in quick succession. If timed correctly, Nevin will dash off of the ground at high speed, gaining the speed he typically gets when performing the move without falling. Jumping like this gives you an extra jump afterward.

Different timings on activating the morph directly affect the distance you get out of the jump, with the ill-timed jumps still traveling further than the normal jump and the Roll Jump. A perfectly timed jump shoots you forward with incredible speed for a decent amount of time, meaning you can cross some really big gaps.


This is extremely useful and I've already found several shortcuts using it. It applies in far more situations and far easier than the Morph Pounce, letting Nevin jump about half the distance further than the normal double jump can. The timing is difficult, but far from impossible, and it's valuable for even jump expediting some normal jumps.


In terms of what the various tricks are capable of, the Dart Jump is largely for horizontal distances further than the Roll Jump can reach, while also being the first trick I've found that can easily move upward -- without the need for a stealth track. This means that you can get roughly the same distance as a Morph Pounce on a level plane, yet still get the normal height from your double jump.

Here's the problem, though: the Dart Jump's initial burst of speed only applies to the first few split-seconds of the trick. The speed wears out unlike the Morph Pounce, where you maintain the Pounce's velocity throughout the glitch. This means that the Dart Jump can't cover nearly the same distance as the Morph Pounce. The Dart Jump makes up for this by not falling at such a high rate, so while the Morph Pounce will travel a large distance falling down onto platforms, the Dart Jump can reach platforms at equal height -- or a little higher.


If done on a stealth track, the Morph Pounce easily beats out the Dart Jump for the fact that it maintains its speed and also gets a double jump. But the Dart Jump can be done anywhere after unlocking the Stealth form and the Darting Slash. Additionally, the Alt Pounce is superior in every way, but has the limitation of geometry and ridiculous frame-perfect timing. The only benefit the Roll Jump has over the Dart Jump is that it can be done as just Nevin, but otherwise it's easily worse in every other way.

As a note, you can perform this trick by switching to the Gun form as well, but you can't use the second jump unless you switch back to a form that can.

Morph Pounce: [ youtube.com/watch?v=4EqND43sh4M ]
Alt Pounce: [ youtube.com/watch?v=zR0GzmTJJH4 ]
Roll Jump: [ youtube.com/watch?v=izIFFkxyZmQ ]
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Alter Echo - Dart Jump (speedrun trick)

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