Uploaded March 2026 | Updated September 2026, 2 weeks ago
Go behind the scenes with Sandbox Interactive, the creators of the hardcore PvP MMO Albion Online, as they detail how they built and run a cross-platform multiplayer experience that's been live for over a decade.
Learn how Sandbox Interactive keeps Albion Online feeling consistent across mobile, desktop, and consoles while maintaining a single core feature set.
Play Albion Online: on.unity.com/PlayAlbionOnline
[0:00] Intro
[0:15] Building a hardcore PvP MMO
[00:58] Choosing an engine
[1:38] Launching on mobile
[2:20] Platform considerations
[3:00] Balancing across devices
[3:44] Listening to the community
#GameDev #MadeWithUnity #AlbionOnline #MMO
Go behind the scenes with Sandbox Interactive, the creators of the hardcore PvP MMO Albion Online, as they detail how they built and run a cross-platform multiplayer experience that's been live for over a decade.
Learn how Sandbox Interactive keeps Albion Online feeling consistent across mobile, desktop, and consoles while maintaining a single core feature set.
Play Albion Online: on.unity.com/PlayAlbionOnline
[0:00] Intro
[0:15] Building a hardcore PvP MMO
[00:58] Choosing an engine
[1:38] Launching on mobile
[2:20] Platform considerations
[3:00] Balancing across devices
[3:44] Listening to the community
#GameDev #MadeWithUnity #AlbionOnline #MMO

![Whats new in 6.6
Unity 6.6 is here with major performance and build improvements, Editor workflow upgrades, new graphics and 2D features, UI enhancements, and platform updates. In this video, we cover what’s new in Unity 6.6, including faster Enter Play Mode, Dictionary serialization, Build Analysis and content directories, the new Hierarchy window, Shader Build Settings and DXC support, 2D lighting and profiling improvements, Shader Graph features, Graph Toolkit debugging, UI Toolkit visual effects, WebGPU, progressive asset loading, and more.
🔗 Unity 6.6 is a supported release. For more details and highlights, check out our discussion post: https://on.unity.com/6-6_Discussions
🔗 Learn more and upgrade: https://on.unity.com/6_6_Docs
🔗 Read what else is new in 6.6: https://on.unity.com/New6_6_Docs
🔗Check out the 6.6 upgrade guide: https://on.unity.com/UpgradeTo6_6_Docs
[0:00] Introduction
[00:18] Fast Enter Playmode
[03:12] Dictionary Serialization
[04:18] Build Analysis
[04:58] Content Directories
[06:03] Build & Runtime Size
[06:28] Profiler Improvements
[07:09] New Hierarchy
[08:36] Selection History
[08:53] Entities - New Hierarchy
[09:17] Animation Window Search
[09:35] Graph Toolkit Improvements
[10:28] Compute Light Baker
[11:13] 2D Shadows (GPU Skinning)
[11:30] 2D Rendering Layers
[12:21] Delaunay Subdivision
[13:00] Shader Graph from VFX Graph
[13:14] Shader Graph - Promoted Properties
[13:51] Shader Graph - Deprecated Sub Graph Feature
[14:07] Shader Graph - Preprocessor Directives
[14:21] Shader Graph - Particles Template
[14:59] DXC Compiler for DX12
[15:56] 2D Profiler additions
[16:23] UI Toolkit - Backdrop filters
[17:16] UI Toolkit - Profiling Improvements
[17:30] UI Toolkit - Mesh Modification
[18:22] uGUI - Safe Areas Component
[19:09] uGUI - Max Width / Height
[19:26] uGUI - RectTransform Fitting
[19:49] WebGPU Production Ready
[20:34] Platforms, Web, Mobile Updates
[22:18] Unity Version Explainer
Stay connected with us:
Games Twitter/X: https://x.com/unitygames
Instagram: https://www.instagram.com/unitytechnologies/
Discord: https://discord.com/invite/unity
Discussions: https://discussions.unity.com/
LinkedIn: https://www.linkedin.com/company/unity/
Facebook: https://www.facebook.com/unity3d.in/
Bluesky: https://bsky.app/profile/unity.com
Company Twitter/X: https://x.com/unity
#Unity #Unity6 #UnityEngine #UnityUpdate #GameDev Whats new in 6.6](https://i.ytimg.com/vi/u7TQJWmZ_rk/mqdefault.jpg)




![Capturing reality in despelote
Is despelote the first documentary game built in Unity?
despelote isn’t your typical sports game. Rather than stepping into the cleats of a soccer pro, you play as a young boy kicking a ball through the streets of Quito, Ecuador, in 2001 – the year the country qualified for the World Cup for the first time.
Julián Cordero and Sebastián Valbuena’s unique approach to the documentary genre garnered significant critical acclaim, winning “Excellence in Audio” at the 2024 IGF Awards and “Best Game Beyond Entertainment” at the 22nd British Academy Games Awards.
Watch as Julián Cordero (game designer, programmer) and Ian Berman (sound designer) discuss bringing a specific moment in time to life with Unity using real-world photos and 3D scans, improvised dialog, and audio captures of Quito’s unique soundscapes managed with FMOD.
Play despelote: https://on.unity.com/Playdespelote
despelote on the Unity Blog: https://on.unity.com/despelote
Explore more Made with Unity games: https://on.unity.com/MWU-Steam
[[0:00] Intro
[1:00] Recreating Quito in Unity
[1:57] Bring Quito’s soundscapes to life
[3:12] Capturing reality in a video game
Stay connected with us:
Games Twitter/X: https://x.com/unitygames
Instagram: https://www.instagram.com/unitytechnologies/
Discord: https://discord.com/invite/unity
Discussions: https://discussions.unity.com/
LinkedIn: https://www.linkedin.com/company/unity/
Facebook: https://www.facebook.com/unity3d.in/
Bluesky: https://bsky.app/profile/unity.com
Company Twitter/X: https://x.com/unity
#Unity #GameDev #MadeWithUnity #despelote #GameAudio #AssetStore #FMOD Capturing reality in despelote](https://i.ytimg.com/vi/vXr2KSIn5fc/mqdefault.jpg)



![Akupara Games on publishing, platforms, and Rain World’s revival
Alyssa Kollgaard, COO of Akupara Games, shares an indie publishers perspective on overcoming the biggest challenges in games today: discoverability and the attention economy.
Learn how Akupara thinks about games made for niche audiences, why this publisher prioritizes Unity projects, and their key takeaways from reviving the decade-old survival classic, Rain World, and bringing it to new platforms.
Explore the Akupara Games catalog: https://www.akuparagames.com/
More from Alyssa Kollgaard in the 2026 Unity Game Development Report: https://on.unity.com/2026GameDevReport
Featured game credits:
Sorry We’re Closed | à la mode games | Akupara Games: https://on.unity.com/PlaySorryWereClosed
The Darkside Detective: Backside of the Moon | Spooky Doorway | Akupara Games: https://on.unity.com/PlayTDD_BotM
Rain World: The Watcher | Videocult | Akupara Games: https://on.unity.com/PlayRainWorldTheWatcher
[0:00] Intro
[0:42] The discoverability challenge
[1:26] Tackling common porting problems
[2:10] Rain World: Sustaining engagement
[2:57] Choosing dev tools
[3:45] Looking ahead
#MadeWithUnity #Unity #GameDev #AkuparaGames Akupara Games on publishing, platforms, and Rain World’s revival](https://i.ytimg.com/vi/wEoMfA3xZvs/mqdefault.jpg)