Whats new in 6.6 @unity
Whats new in 6.6  @unity
Uploaded September 2026 | Updated September 2026, 3 weeks ago
Unity 6.6 is here with major performance and build improvements, Editor workflow upgrades, new graphics and 2D features, UI enhancements, and platform updates. In this video, we cover what’s new in Unity 6.6, including faster Enter Play Mode, Dictionary serialization, Build Analysis and content directories, the new Hierarchy window, Shader Build Settings and DXC support, 2D lighting and profiling improvements, Shader Graph features, Graph Toolkit debugging, UI Toolkit visual effects, WebGPU, progressive asset loading, and more.

🔗 Unity 6.6 is a supported release. For more details and highlights, check out our discussion post: on.unity.com/6-6_Discussions
🔗 Learn more and upgrade: on.unity.com/6_6_Docs
🔗 Read what else is new in 6.6: on.unity.com/New6_6_Docs
🔗Check out the 6.6 upgrade guide: on.unity.com/UpgradeTo6_6_Docs

[0:00] Introduction
[00:18] Fast Enter Playmode
[03:12] Dictionary Serialization
[04:18] Build Analysis
[04:58] Content Directories
[06:03] Build & Runtime Size
[06:28] Profiler Improvements
[07:09] New Hierarchy
[08:36] Selection History
[08:53] Entities - New Hierarchy
[09:17] Animation Window Search
[09:35] Graph Toolkit Improvements
[10:28] Compute Light Baker
[11:13] 2D Shadows (GPU Skinning)
[11:30] 2D Rendering Layers
[12:21] Delaunay Subdivision
[13:00] Shader Graph from VFX Graph
[13:14] Shader Graph - Promoted Properties
[13:51] Shader Graph - Deprecated Sub Graph Feature
[14:07] Shader Graph - Preprocessor Directives
[14:21] Shader Graph - Particles Template
[14:59] DXC Compiler for DX12
[15:56] 2D Profiler additions
[16:23] UI Toolkit - Backdrop filters
[17:16] UI Toolkit - Profiling Improvements
[17:30] UI Toolkit - Mesh Modification
[18:22] uGUI - Safe Areas Component
[19:09] uGUI - Max Width / Height
[19:26] uGUI - RectTransform Fitting
[19:49] WebGPU Production Ready
[20:34] Platforms, Web, Mobile Updates
[22:18] Unity Version Explainer

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What's new in 6.6

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