Uploaded August 2009 | Updated September 2026, 3 days ago
I was unhappy with the quality of the current translation of this video, so I decided to re-do it myself. I translated the script, added the subs, karaoke, and karaoke effects.
I got some script help from Deuce and Niahak. Deuce was the one who came up with the pun about Airman being "...a breeze to defeat", as well as the one who found out what "タイムれんだ" was. Niahak helped me figure out a better way to reword the training message.
Without further ado, enjoy!
For those of you who want to know what the "Time Barrage" glitch is about, check this website. It's in Japanese, but has pictures of the guy doing it.
mgs8bit.blog109.fc2.com/?no=24
Apparently this technique is used mid-jump to lengthen jumps or dodge attacks. One must hit start and enter the menu during a jump, and continually go back into the stage and pause again. This starts up the animation of Mega Man being a thin beam for a split second, and also moves the character sprite slightly.
Apparently, if used properly, one can use this technique to dodge Woodman's Leaf Shield.
I was unhappy with the quality of the current translation of this video, so I decided to re-do it myself. I translated the script, added the subs, karaoke, and karaoke effects.
I got some script help from Deuce and Niahak. Deuce was the one who came up with the pun about Airman being "...a breeze to defeat", as well as the one who found out what "タイムれんだ" was. Niahak helped me figure out a better way to reword the training message.
Without further ado, enjoy!
For those of you who want to know what the "Time Barrage" glitch is about, check this website. It's in Japanese, but has pictures of the guy doing it.
mgs8bit.blog109.fc2.com/?no=24
Apparently this technique is used mid-jump to lengthen jumps or dodge attacks. One must hit start and enter the menu during a jump, and continually go back into the stage and pause again. This starts up the animation of Mega Man being a thin beam for a split second, and also moves the character sprite slightly.
Apparently, if used properly, one can use this technique to dodge Woodman's Leaf Shield.



![Okusenman (Mega Man 2 Wily Stage 2) [Guitar Cover]
This is one of my favorite songs that I learned of while I was in Japan. I did not make the backing track, but thats definitely me playing the lead.
This is taken from various sources. The original song was from Mega Man 2/Rockman 2, and is simply the Wily Stage 2 theme. Then it was turned into a hit video, with vocals. Then into this instrumental version. The title, translated into English, means One Quadrillion. Its part of the lyrics to the song.
In kanji, it is: 億千万.
億 (Oku)= 100,000,000
千 (Sen)= 1,000
万 (Man)= 10,000
The way that Japanese numbers work, is that youd take the numbers and multiply them. If you do that, you get:
1,000,000,000,000,000
And uh, everyone spelling it Okkusenman? Thats wrong.
I added a solo where one repetitive-sounding part of the verse once was. And theres a solo section also already part of the track itself.
Friends Ive shown this to have made comments about me constantly looking to the right. I have no idea why I did that during filming, I guess I was just not paying attention and getting in the mood of the tune. XD
Enjoy!
Edit: Heres where I got the tab if anyone wants it.
http://www.ultimate-guitar.com/tabs/m/misc_computer_games/mega_man_ii_dr_wilys_castle_power_tab.htm Okusenman (Mega Man 2 Wily Stage 2) [Guitar Cover]](https://i.ytimg.com/vi/qSyTvulcX-s/mqdefault.jpg)






