Adobe Substance 3D Painter to Autodesk Maya Workflow using Arnold @sarkamari
Adobe Substance 3D Painter to Autodesk Maya Workflow using Arnold  @sarkamari
Uploaded March 2022 | Updated September 2026, 1 week ago
- Check out my Substance3D playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxH9jRqQdkfyTh7giw-ZAeC8
- To access the textures please visit: patreon.com/posts/maya-exported-3d-64234720?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare
- To access the shoe model please visit: substance3d.adobe.com/assets
- You can access our shop via: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store

In this tutorial, I'll show you a proper guide to rendering Substance3D Painter maps with Arnold inside Autodesk Maya and the tips and tricks involved. We'll talk about channels to connect, the color space, and all the tips and tricks involved to get the same look in Maya as you have in Adobe Substance Painter. This one has been requested by many of you so let's get started.
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Bookmarks:
00:00 Let's Get Started
00:33 Substance painter Preparations
06:37 Exporting Maps From Substance
14:38 Base Color Map
18:32 Roughness Map
21:07 Normal Map
23:58 A Quick Recap


#sarkamari @Substance3D @Autodesk @sarkamari
- Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA
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Adobe Substance 3D Painter to Autodesk Maya Workflow using Arnold

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