How To : Create Light AOVs (LPEs) using Maya and Nuke @sarkamari
How To : Create Light AOVs (LPEs) using Maya and Nuke  @sarkamari
Uploaded March 2022 | Updated September 2026, 1 week ago
- To access the scene file please visit: patreon.com/posts/source-file-how-63936573?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare
- Check out my HOW TO playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxHSIHNecS7PNMJVQn6jEPPg
- You can access our shop via: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store

In this tutorial, we are going to talk about Light Path Expressions (LPEs) which means we output light into specific AOVs. LPEs can be used to extract specific light contributions from Arnold into separate custom AOVs. We also have a look at how they can be recombined in a compositing package.
- Follow me on:
https://x.com/@Sarkamari1
instagram.com/SARKAMARI.CG
reddit.com/u/SARKAMARI
Bookmarks:
00:00 Let's Get Started
00:51 Light Manager
04:10 Light Groups
05:07 Custom AOVs
08:25 Rendering
10:20 Compositing using Foundry Nuke


#sarkamari @Autodesk @sarkamari-
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA
Music by: Chill Summer Vlog | No Copyright Music
How To : Create Light AOVs (LPEs) using Maya and Nuke#UE5 Series: Motion Design from Scratch: +2 Hours Deep Dive#CC5 Series: How to Use Actor Mixer PRO in Character Creator 5#UE5 Series: Crafting a Dynamic Lava Material in Unreal EngineHow To : Fix your Ambient Occlusion map in Adobe Substance PainterWhat is New in #Autodesk Maya 2025?#UE5 Series: Parametric Outfits | Marvelous Designer to Unreal Engine#UE5 Series: UV Mapping Tools in UNREAL Engine#UE5 Series: Animation Layers in UNREAL EngineMarvelous Designer:  Making a Pillow#UE5 Series: PCG for Beginners | 03 Control Everything from the Level#UE5 Series: IK Rig Retargeting in UNREAL Engine 5.3 and 5.4
SARKAMARI |

How To : Create Light AOVs (LPEs) using Maya and Nuke

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER