Uploaded January 2023 | Updated September 2026, 1 week ago
► Download the Project Files: patreon.com/posts/source-file-uv-76802903?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
► More info about the UVAtlas method can be found here learn.microsoft.com/en-us/windows/win32/direct3d9/using-uvatlas
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Continuing from where we left off in the previous video, we're going to delve into the realm of UV Mapping in Unreal Engine 5. When a Material incorporates textures for its various channels, such as Base Color, Normal Map, Roughness, and more, it relies on the model's UV mapping to dictate how these textures are applied to the geometry. In this tutorial, we'll concentrate on the precise tools and techniques required to accomplish this task effectively within the application. So, let's dive right in and get started.
Bookmarks:
00:00 Let's get started
01:02 Loading the Plug-in and Scene Preparation
06:54 Visualizing a UV Channel
14:04 AutoUV Tool
17:26 Unwrap Tool
21:50 Project Tool
25:20 XFormUV Tool
#sarkamari #UE5 @sarkamari @UnrealEngine
- Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: youtube.com/watch?v=ioYlNWzmYxQ
► Download the Project Files: patreon.com/posts/source-file-uv-76802903?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
► More info about the UVAtlas method can be found here learn.microsoft.com/en-us/windows/win32/direct3d9/using-uvatlas
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
Continuing from where we left off in the previous video, we're going to delve into the realm of UV Mapping in Unreal Engine 5. When a Material incorporates textures for its various channels, such as Base Color, Normal Map, Roughness, and more, it relies on the model's UV mapping to dictate how these textures are applied to the geometry. In this tutorial, we'll concentrate on the precise tools and techniques required to accomplish this task effectively within the application. So, let's dive right in and get started.
Bookmarks:
00:00 Let's get started
01:02 Loading the Plug-in and Scene Preparation
06:54 Visualizing a UV Channel
14:04 AutoUV Tool
17:26 Unwrap Tool
21:50 Project Tool
25:20 XFormUV Tool
#sarkamari #UE5 @sarkamari @UnrealEngine
- Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: youtube.com/watch?v=ioYlNWzmYxQ










