Uploaded August 2025 | Updated September 2026, 1 week ago
► Prerequisite: #UE5 Series: MetaHuman Characters in UE5.6 youtu.be/-2-U7cjtF3M
►The working files are available for download here: patreon.com/posts/source-files-in-137376140?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: sarkamari-shop.fourthwall.com
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this tutorial you will learn how to take your Marvelous Designer garments all the way into Unreal Engine as fully parametric MetaHuman outfits. In this step-by-step workflow, we’ll export and prepare the mesh, fix UVs, create texture masks, and then import into Unreal following Epic’s recommended hierarchy. Finally, we’ll set up cloth and wardrobe assets so your clothing adapts to any MetaHuman body shape — ready to use in your cinematic or game project.
🔔 Don’t forget to like, subscribe, and hit the bell so you don’t miss future tutorials on MetaHuman, Unreal Engine, and cinematic workflows.
- Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
@SARKAMARI #sarkamari
► Prerequisite: #UE5 Series: MetaHuman Characters in UE5.6 youtu.be/-2-U7cjtF3M
►The working files are available for download here: patreon.com/posts/source-files-in-137376140?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: sarkamari-shop.fourthwall.com
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this tutorial you will learn how to take your Marvelous Designer garments all the way into Unreal Engine as fully parametric MetaHuman outfits. In this step-by-step workflow, we’ll export and prepare the mesh, fix UVs, create texture masks, and then import into Unreal following Epic’s recommended hierarchy. Finally, we’ll set up cloth and wardrobe assets so your clothing adapts to any MetaHuman body shape — ready to use in your cinematic or game project.
🔔 Don’t forget to like, subscribe, and hit the bell so you don’t miss future tutorials on MetaHuman, Unreal Engine, and cinematic workflows.
- Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
@SARKAMARI #sarkamari










