Add Object Detection Using Zero-Shot Models on Meta Quest @XRBootcamp
Add Object Detection Using Zero-Shot Models on Meta Quest  @XRBootcamp
Uploaded November 2025 | Updated September 2026, 2 hours ago
Add object recognition to your XR projects without any training! This video walks through zero-shot object detection on Meta Quest and shows how to integrate pre-trained models for quick, interactive experiences.

Speaker:
Lucas Martinic – Co-founder of award-winning XR studio Present Futures (including SXSW XR), XR developer and mentor with 5+ years in MR and multi-user XR, and instructor for Meta PM workshops.

#xr #virtualreality #metaquest #zeroshot #objectdetection #unity3d #mr #xrdevelopment #interaction #gamedev
Add Object Detection Using Zero-Shot Models on Meta QuestVR Rendering Optimization - from 5 to 90 FPS! - Occlusion Culling - Unity TutorialAdvance Your XR Apps with Building Blocks, Hand Tracking, and MicrogesturesWorlds in Action Hack [02-LA]: SIGGRAPH Edition 2026 HighlightsWhy Learn VR/AR With XR Bootcamp? (Interview with Leland Hedges)Decoding Kotlin for Unity DevelopersIan Mackenzie  Breaking it down step by step and building up week over week really helpedHow to use ShapesXR to validate XR Prototype ideasInterview with Amy Peck: Getting Your Virtual Reality Career StartedHow to use the AI plugins for your MR projectHow to Get Hired as XR Developer or Designer - XR Bootcamp Careers with AccentureHow to Start Your Career in VR/AR - Dan Burgar, President of VR AR Association
XR Bootcamp |

Add Object Detection Using Zero-Shot Models on Meta Quest

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER