Decoding Kotlin for Unity Developers @XRBootcamp
Decoding Kotlin for Unity Developers  @XRBootcamp
Uploaded July 2026 | Updated September 2026, 1 hour ago
Get up to speed on Kotlin and Native in under an hour!

​Excited about the new glass announcements that require native languages (Swift/Kotlin), but not sure where to start as a Unity, C# or XR developer? We got you covered!

​With Kotlin now becoming a fundamental language for spatial computing, expanding fast across Android XR, Meta, XREAL, Pico and beyond, there has never been a better time to bridge the gap from Unity/XR to native Android development. We're not starting from zero — we're translating what you already know. Overnight.

​From the creators of the popular “Decoding Swift for Unity Devs” course, here is another course covering Kotlin from the perspective of XR and Unity devs.

​Is this course for you?

​You're a Unity/C# or XR developer excited about Android XR, Meta Ray-Ban glasses, or the broader spatial computing wave
​You want to understand how real Kotlin and Jetpack code works — not just copy-paste from an LLM or co-pilot
​You have ~1 hour to get a side-by-side comparison of C# and Kotlin that actually respects your existing skills
​You want to open Android Studio and make meaningful changes to real code right away
​What is the outcome?

​A fast, confident transition from Unity/C# to Kotlin — using what you already know as a bridge
​Ability to read, navigate, and modify real Android Studio and Jetpack code
​Side-by-side comparisons of C# and Kotlin: variables, functions, null safety, coroutines, and more
​Clear mapping between Unity's MonoBehaviour lifecycle and Android's Activity lifecycle
​Hands-on mini-project: build a simple "Reaction Timer" Android app with Jetpack Compose
​A downloadable C# to Kotlin cheat sheet to keep handy as you code
​Course Outline

​Module 1 — Welcome Why Kotlin matters for Android XR right now

​Module 2 — A quick tour of Android Studio vs. Unity Editor, and a preview of what we'll build.

​Module 3 — Kotlin Syntax Through C# Eyes Variables, functions, classes, interfaces and extension functions — decoded side-by-side with their C# equivalents.

​Module 4 — Null Safety & Kotlin's Type System No more NullReferenceException. Kotlin prevents it at compile time — here's how. Plus some control flow basics.

​Module 5 — Coroutines vs. Unity Coroutines From IEnumerator/yield return to Kotlin's suspend functions and structured concurrency.

​Module 6 — Android UI Architecture for Unity Devs Let’s survey Jetpack Compose, Android’s 2d UI language.

​Module 7 — A Little bit of 3D Let’s see what Jetpack Compose can do for 3D.

​Module 8 — Vibecoding Now that you know the basics, let’s set up an LLM and follow along.

​Module 9 — Wrapup.

​Prerequisites

​Android Studio latest Canary build installed (free at developer.android.com/studio/preview)
​Comfortable with C# and Unity basics
​No prior Kotlin or Android experience needed
​No Android device needed — emulator included with Android Studio
​Why learn from James?

​James Ashley spent years leading Unity and C# development teams for enterprise and retail clients before spearheading native platform transitions including Walmart's Apple Vision Pro app. He has first-hand experience with exactly the difficulties — and the joys — of getting C# developers productive in a new language ecosystem. His approach: find the direct analog between what you already know and what you're learning, so everything clicks faster than you'd expect.
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Decoding Kotlin for Unity Developers

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