Uploaded March 2022 | Updated September 2026, 1 hour ago
From 5 to 90 FPS! In this Unity-based tutorial session, we will explore Rendering Optimization for VR - Workshop at MIT Reality Hack!
About this VR Rendering Optimization Tutorial Session:
Reduce rendering time, master lighting, geometry, texture optimizations, and rendering pipelines for smooth performance. Learn professional techniques for creating high-fidelity visuals without taking a hit to performance.
In this tutorial session (which is part of the Rendering Optimization Master Class) we will explore Rendering Optimization for VR and Occlusion Culling.
What is Occlusion Culling?
How to use Occlusion Culling?
Improve Performance of your VR Experience with Occlusion Culling
The basics of the P3 Optimization Framework
How to iterate over the P3 Optimization Loop to reach 72+ FPS
Some of the little-known OVR metrics that every developer should pay attention to
As always, you can ask any questions live!
The Instructor: Ruben Torres:
Over 20 game dev studios continuously hire Ruben. He has led teams and worked in dozens, if not hundreds, of games and XR experiences is a game developer specializing in optimizing games and experiences made in Unity.
He worked on 10+ games and experiences for well-known clients like Ubisoft, Wooga, Audi, and Volkswagen. Some of the projects he worked on are Star Trek Bridge Crew (Oculus Quest), Anne Frank House VR, Diamond Dash, Time Stall, Catan Universe, Jelly Splash, and Blackguards Definitive Edition.
Download Ruben's Free XR Optimization Checklist here:
xrbootcamp.com/vr-optimization-checklist
This Workshop is part of the MIT Reality Hack!
đź‘‹ Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps
đź”” Subscribe to the XR Bootcamp channel!
youtube.com/channel/UCTM0Y8sc5YHIhOXNXT11MBw
From 5 to 90 FPS! In this Unity-based tutorial session, we will explore Rendering Optimization for VR - Workshop at MIT Reality Hack!
About this VR Rendering Optimization Tutorial Session:
Reduce rendering time, master lighting, geometry, texture optimizations, and rendering pipelines for smooth performance. Learn professional techniques for creating high-fidelity visuals without taking a hit to performance.
In this tutorial session (which is part of the Rendering Optimization Master Class) we will explore Rendering Optimization for VR and Occlusion Culling.
What is Occlusion Culling?
How to use Occlusion Culling?
Improve Performance of your VR Experience with Occlusion Culling
The basics of the P3 Optimization Framework
How to iterate over the P3 Optimization Loop to reach 72+ FPS
Some of the little-known OVR metrics that every developer should pay attention to
As always, you can ask any questions live!
The Instructor: Ruben Torres:
Over 20 game dev studios continuously hire Ruben. He has led teams and worked in dozens, if not hundreds, of games and XR experiences is a game developer specializing in optimizing games and experiences made in Unity.
He worked on 10+ games and experiences for well-known clients like Ubisoft, Wooga, Audi, and Volkswagen. Some of the projects he worked on are Star Trek Bridge Crew (Oculus Quest), Anne Frank House VR, Diamond Dash, Time Stall, Catan Universe, Jelly Splash, and Blackguards Definitive Edition.
Download Ruben's Free XR Optimization Checklist here:
xrbootcamp.com/vr-optimization-checklist
This Workshop is part of the MIT Reality Hack!
đź‘‹ Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps
đź”” Subscribe to the XR Bootcamp channel!
youtube.com/channel/UCTM0Y8sc5YHIhOXNXT11MBw

![Worlds in Action Hack [02-LA]: SIGGRAPH Edition 2026 Highlights
Experience the highlights from Worlds in Action Hack [02-LA]: SIGGRAPH Edition (July 18–19, 2026), a two-day spatial intelligence prototyping festival held at MG Studio during SIGGRAPH Week in Los Angeles.
The event brought together founders, researchers, engineers, VFX artists, filmmakers, game and XR developers, tech artists, and creative technologists to prototype the next generation of AI-native 3D experiences.
From world models, Gaussian splats, spatial AI, and 3D GenAI to reality reconstruction, agentic systems, WebXR, and AI-powered filmmaking, teams transformed ambitious ideas into working prototypes. Expert-led workshops, hands-on mentorship, team collaboration, live demonstrations, and the awards ceremony showcased what becomes possible when cutting-edge technology meets creative experimentation.
✦ What is SensAI Hackademy?
SensAI Hackademy advances AI, computer vision, spatial computing, world models, 3DGS, reconstruction, agentic systems, GenAI creative workflows, and AI filmmaking. Get early access to devkits and courses, connect with experts, and join one of the world’s largest Creative AI communities.
👉 Apply now and join the community:
https://sensaihack.com/ Worlds in Action Hack [02-LA]: SIGGRAPH Edition 2026 Highlights](https://i.ytimg.com/vi/Kyt8C67JXRM/mqdefault.jpg)








